A Demo Project for the UnrealEngineSDK
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FVRMoveActionArray Struct Reference

USTRUCT() More...

#include <CharacterMovementCompTypes.h>

Public Member Functions

void Clear ()
 
 GENERATED_USTRUCT_BODY ()
 
bool NetSerialize (FArchive &Ar, class UPackageMap *Map, bool &bOutSuccess)
 

Public Attributes

TArray< FVRMoveActionContainerMoveActions
 UPROPERTY()
 

Detailed Description

USTRUCT()

Definition at line 335 of file CharacterMovementCompTypes.h.

Member Function Documentation

◆ Clear()

void FVRMoveActionArray::Clear ( )
inline

Definition at line 344 of file CharacterMovementCompTypes.h.

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◆ GENERATED_USTRUCT_BODY()

FVRMoveActionArray::GENERATED_USTRUCT_BODY ( )

◆ NetSerialize()

bool FVRMoveActionArray::NetSerialize ( FArchive & Ar,
class UPackageMap * Map,
bool & bOutSuccess )
inline

Network serialization

Definition at line 351 of file CharacterMovementCompTypes.h.

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Member Data Documentation

◆ MoveActions

TArray<FVRMoveActionContainer> FVRMoveActionArray::MoveActions

UPROPERTY()

Definition at line 342 of file CharacterMovementCompTypes.h.


The documentation for this struct was generated from the following file: