A Demo Project for the UnrealEngineSDK
Loading...
Searching...
No Matches
UAnimBP_EpicHand_Default_C Class ReferenceBlueprint

A blueprint class with 39 graphs. More...

#include "/PixoCore/Blueprints/Hands/HandAnimBP/AnimBP_EpicHand_Default"

Inheritance diagram for UAnimBP_EpicHand_Default_C:
[legend]

Protected Attributes

bool Block
 Block.
 
UAnimSequenceBase * CustomClosed
 Custom Closed.
 
UAnimSequenceBase * CustomOpened
 Custom Opened.
 
UAnimSequenceBase * CustomStretchedOpen
 Custom Stretched Open.
 
FFingerData Finger_Data
 Finger Data.
 
bool Grab
 Grab.
 
AActorHandActor
 Hand Actor.
 
EPixoVRGripState HandGrabType
 Hand Grab Type.
 
bool IsGrabable
 Is Grabable.
 
FFingerData NewFingerData
 New Finger Data.
 

Private Member Functions

void AdvanceGrab ()
 
void AnimationTransitionGraph_0 ()
 
void AnimationTransitionGraph_0 ()
 
void AnimationTransitionGraph_0 ()
 
void AnimationTransitionGraph_0 ()
 
void AnimationTransitionGraph_0 ()
 
void AnimationTransitionGraph_0 ()
 
void AnimationTransitionGraph_0 ()
 
void AnimationTransitionGraph_0 ()
 
void AnimationTransitionGraph_1 ()
 
void AnimationTransitionGraph_1 ()
 
void AnimationTransitionGraph_1 ()
 
void AnimationTransitionGraph_1 ()
 
void AnimationTransitionGraph_1 ()
 
void AnimationTransitionGraph_1 ()
 
void AnimGraph ()
 
void CanGrab ()
 
void CompereFingerData ()
 
void EventGraph ()
 
void Grab ()
 
void HoldClipboard ()
 
void HoldCup ()
 
void HoldFastener ()
 
void HoldLaserPointer ()
 
void HoldTensioner ()
 
void HoldTongue ()
 
void HoldTool ()
 
void Idle ()
 
void InterpolateFingerData ()
 
void Point_Finger ()
 
void StateMachine ()
 
void Transition ()
 
void Transition ()
 
void Transition ()
 
void Transition ()
 
void Transition ()
 
void Transition ()
 
void Transition ()
 
void Transition ()
 

Detailed Description

A blueprint class with 39 graphs.

UDF Path:  /PixoCore /Blueprints /Hands /HandAnimBP /AnimBP_EpicHand_Default
Config: Config/DefaultEngine.ini

Definition at line 12 of file UAnimBP_EpicHand_Default_C.h.

Member Function Documentation

◆ AdvanceGrab()

void UAnimBP_EpicHand_Default_C::AdvanceGrab ( )
privateBlueprint
Advance Grab

Definition at line 24 of file UAnimBP_EpicHand_Default_C.cpp.

◆ AnimationTransitionGraph_0() [1/8]

void UAnimBP_EpicHand_Default_C::AnimationTransitionGraph_0 ( )
privateBlueprint
Animation Transition Graph 0

Definition at line 46 of file UAnimBP_EpicHand_Default_C.cpp.

◆ AnimationTransitionGraph_0() [2/8]

void UAnimBP_EpicHand_Default_C::AnimationTransitionGraph_0 ( )
privateBlueprint
Animation Transition Graph 0

◆ AnimationTransitionGraph_0() [3/8]

void UAnimBP_EpicHand_Default_C::AnimationTransitionGraph_0 ( )
privateBlueprint
Animation Transition Graph 0

◆ AnimationTransitionGraph_0() [4/8]

void UAnimBP_EpicHand_Default_C::AnimationTransitionGraph_0 ( )
privateBlueprint
Animation Transition Graph 0

◆ AnimationTransitionGraph_0() [5/8]

void UAnimBP_EpicHand_Default_C::AnimationTransitionGraph_0 ( )
privateBlueprint
Animation Transition Graph 0

◆ AnimationTransitionGraph_0() [6/8]

void UAnimBP_EpicHand_Default_C::AnimationTransitionGraph_0 ( )
privateBlueprint
Animation Transition Graph 0

◆ AnimationTransitionGraph_0() [7/8]

void UAnimBP_EpicHand_Default_C::AnimationTransitionGraph_0 ( )
privateBlueprint
Animation Transition Graph 0

◆ AnimationTransitionGraph_0() [8/8]

void UAnimBP_EpicHand_Default_C::AnimationTransitionGraph_0 ( )
privateBlueprint
Animation Transition Graph 0

◆ AnimationTransitionGraph_1() [1/6]

void UAnimBP_EpicHand_Default_C::AnimationTransitionGraph_1 ( )
privateBlueprint
Animation Transition Graph 1

Definition at line 37 of file UAnimBP_EpicHand_Default_C.cpp.

◆ AnimationTransitionGraph_1() [2/6]

void UAnimBP_EpicHand_Default_C::AnimationTransitionGraph_1 ( )
privateBlueprint
Animation Transition Graph 1

◆ AnimationTransitionGraph_1() [3/6]

void UAnimBP_EpicHand_Default_C::AnimationTransitionGraph_1 ( )
privateBlueprint
Animation Transition Graph 1

◆ AnimationTransitionGraph_1() [4/6]

void UAnimBP_EpicHand_Default_C::AnimationTransitionGraph_1 ( )
privateBlueprint
Animation Transition Graph 1

◆ AnimationTransitionGraph_1() [5/6]

void UAnimBP_EpicHand_Default_C::AnimationTransitionGraph_1 ( )
privateBlueprint
Animation Transition Graph 1

◆ AnimationTransitionGraph_1() [6/6]

void UAnimBP_EpicHand_Default_C::AnimationTransitionGraph_1 ( )
privateBlueprint
Animation Transition Graph 1

◆ AnimGraph()

void UAnimBP_EpicHand_Default_C::AnimGraph ( )
privateBlueprint
Anim Graph

Definition at line 13 of file UAnimBP_EpicHand_Default_C.cpp.

◆ CanGrab()

void UAnimBP_EpicHand_Default_C::CanGrab ( )
privateBlueprint
Can Grab

Definition at line 76 of file UAnimBP_EpicHand_Default_C.cpp.

◆ CompereFingerData()

void UAnimBP_EpicHand_Default_C::CompereFingerData ( )
privateBlueprint
Compere Finger Data

Definition at line 95 of file UAnimBP_EpicHand_Default_C.cpp.

Here is the caller graph for this function:

◆ EventGraph()

void UAnimBP_EpicHand_Default_C::EventGraph ( )
privateBlueprint
Event Graph

Definition at line 99 of file UAnimBP_EpicHand_Default_C.cpp.

Here is the call graph for this function:

◆ Grab()

void UAnimBP_EpicHand_Default_C::Grab ( )
privateBlueprint
Grab

◆ HoldClipboard()

void UAnimBP_EpicHand_Default_C::HoldClipboard ( )
privateBlueprint
Hold Clipboard

Definition at line 63 of file UAnimBP_EpicHand_Default_C.cpp.

◆ HoldCup()

void UAnimBP_EpicHand_Default_C::HoldCup ( )
privateBlueprint
Hold Cup

Definition at line 80 of file UAnimBP_EpicHand_Default_C.cpp.

◆ HoldFastener()

void UAnimBP_EpicHand_Default_C::HoldFastener ( )
privateBlueprint
Hold Fastener

Definition at line 51 of file UAnimBP_EpicHand_Default_C.cpp.

◆ HoldLaserPointer()

void UAnimBP_EpicHand_Default_C::HoldLaserPointer ( )
privateBlueprint
Hold Laser Pointer

Definition at line 67 of file UAnimBP_EpicHand_Default_C.cpp.

◆ HoldTensioner()

void UAnimBP_EpicHand_Default_C::HoldTensioner ( )
privateBlueprint
Hold Tensioner

Definition at line 55 of file UAnimBP_EpicHand_Default_C.cpp.

◆ HoldTongue()

void UAnimBP_EpicHand_Default_C::HoldTongue ( )
privateBlueprint
Hold Tongue

Definition at line 84 of file UAnimBP_EpicHand_Default_C.cpp.

◆ HoldTool()

void UAnimBP_EpicHand_Default_C::HoldTool ( )
privateBlueprint
Hold Tool

Definition at line 42 of file UAnimBP_EpicHand_Default_C.cpp.

◆ Idle()

void UAnimBP_EpicHand_Default_C::Idle ( )
privateBlueprint
Idle

Definition at line 29 of file UAnimBP_EpicHand_Default_C.cpp.

◆ InterpolateFingerData()

void UAnimBP_EpicHand_Default_C::InterpolateFingerData ( )
privateBlueprint
Interpolate Finger Data

Definition at line 88 of file UAnimBP_EpicHand_Default_C.cpp.

Here is the caller graph for this function:

◆ Point_Finger()

void UAnimBP_EpicHand_Default_C::Point_Finger ( )
privateBlueprint
Point Finger

Definition at line 59 of file UAnimBP_EpicHand_Default_C.cpp.

◆ StateMachine()

void UAnimBP_EpicHand_Default_C::StateMachine ( )
privateBlueprint
State Machine

Definition at line 20 of file UAnimBP_EpicHand_Default_C.cpp.

◆ Transition() [1/8]

void UAnimBP_EpicHand_Default_C::Transition ( )
privateBlueprint
Transition

Definition at line 71 of file UAnimBP_EpicHand_Default_C.cpp.

◆ Transition() [2/8]

void UAnimBP_EpicHand_Default_C::Transition ( )
privateBlueprint
Transition

◆ Transition() [3/8]

void UAnimBP_EpicHand_Default_C::Transition ( )
privateBlueprint
Transition

◆ Transition() [4/8]

void UAnimBP_EpicHand_Default_C::Transition ( )
privateBlueprint
Transition

◆ Transition() [5/8]

void UAnimBP_EpicHand_Default_C::Transition ( )
privateBlueprint
Transition

◆ Transition() [6/8]

void UAnimBP_EpicHand_Default_C::Transition ( )
privateBlueprint
Transition

◆ Transition() [7/8]

void UAnimBP_EpicHand_Default_C::Transition ( )
privateBlueprint
Transition

◆ Transition() [8/8]

void UAnimBP_EpicHand_Default_C::Transition ( )
privateBlueprint
Transition

Member Data Documentation

◆ Block

bool UAnimBP_EpicHand_Default_C::Block
protected

Block.

Definition at line 25 of file UAnimBP_EpicHand_Default_C.h.

◆ CustomClosed

UAnimSequenceBase* UAnimBP_EpicHand_Default_C::CustomClosed
protected

Custom Closed.

Definition at line 20 of file UAnimBP_EpicHand_Default_C.h.

◆ CustomOpened

UAnimSequenceBase* UAnimBP_EpicHand_Default_C::CustomOpened
protected

Custom Opened.

Definition at line 19 of file UAnimBP_EpicHand_Default_C.h.

◆ CustomStretchedOpen

UAnimSequenceBase* UAnimBP_EpicHand_Default_C::CustomStretchedOpen
protected

Custom Stretched Open.

Definition at line 18 of file UAnimBP_EpicHand_Default_C.h.

◆ Finger_Data

FFingerData UAnimBP_EpicHand_Default_C::Finger_Data
protected

Finger Data.

Definition at line 21 of file UAnimBP_EpicHand_Default_C.h.

◆ Grab

void UAnimBP_EpicHand_Default_C::Grab
protected

Grab.

Definition at line 17 of file UAnimBP_EpicHand_Default_C.h.

◆ HandActor

AActor* UAnimBP_EpicHand_Default_C::HandActor
protected

Hand Actor.

Definition at line 16 of file UAnimBP_EpicHand_Default_C.h.

◆ HandGrabType

EPixoVRGripState UAnimBP_EpicHand_Default_C::HandGrabType
protected

Hand Grab Type.

Definition at line 22 of file UAnimBP_EpicHand_Default_C.h.

◆ IsGrabable

bool UAnimBP_EpicHand_Default_C::IsGrabable
protected

Is Grabable.

Definition at line 23 of file UAnimBP_EpicHand_Default_C.h.

◆ NewFingerData

FFingerData UAnimBP_EpicHand_Default_C::NewFingerData
protected

New Finger Data.

Definition at line 24 of file UAnimBP_EpicHand_Default_C.h.


The documentation for this class was generated from the following files: