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UAnimBP_EpicHand_Default_C.cpp
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#include "
UAnimBP_EpicHand_Default_C.h
"
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/*
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This is fake C++ that doxygen will parse for call graph entries.
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In this pseudo-C++, everything is a function and gets called
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if it's mentioned in a node graph. Doxygen parses it anyway!
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We use the URLs of the nodes to make this list.
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*/
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void
UAnimBP_EpicHand_Default_C::AnimGraph
()
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{
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UAnimBP_EpicHand_Default_C::CustomClosed
();
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UAnimBP_EpicHand_Default_C::CustomOpened
();
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UAnimBP_EpicHand_Default_C::CustomStretchedOpen
();
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}
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void
UAnimBP_EpicHand_Default_C::StateMachine
()
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{
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}
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void
UAnimBP_EpicHand_Default_C::AdvanceGrab
()
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{
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UAnimBP_EpicHand_Default_C::Finger_Data
();
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}
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void
UAnimBP_EpicHand_Default_C::Idle
()
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{
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}
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void
UAnimBP_EpicHand_Default_C::Grab
()
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{
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}
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void
UAnimBP_EpicHand_Default_C::AnimationTransitionGraph_1
()
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{
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UAnimBP_EpicHand_Default_C::HandGrabType
();
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}
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void
UAnimBP_EpicHand_Default_C::HoldTool
()
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{
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}
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void
UAnimBP_EpicHand_Default_C::AnimationTransitionGraph_0
()
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{
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UAnimBP_EpicHand_Default_C::HandGrabType
();
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}
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void
UAnimBP_EpicHand_Default_C::HoldFastener
()
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{
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}
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void
UAnimBP_EpicHand_Default_C::HoldTensioner
()
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{
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}
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void
UAnimBP_EpicHand_Default_C::Point_Finger
()
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{
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}
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void
UAnimBP_EpicHand_Default_C::HoldClipboard
()
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{
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}
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void
UAnimBP_EpicHand_Default_C::HoldLaserPointer
()
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{
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}
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void
UAnimBP_EpicHand_Default_C::Transition
()
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{
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UAnimBP_EpicHand_Default_C::HandGrabType
();
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}
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void
UAnimBP_EpicHand_Default_C::CanGrab
()
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{
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}
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void
UAnimBP_EpicHand_Default_C::HoldCup
()
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{
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}
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void
UAnimBP_EpicHand_Default_C::HoldTongue
()
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{
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}
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void
UAnimBP_EpicHand_Default_C::InterpolateFingerData
()
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{
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UAnimBP_EpicHand_Default_C::Block
();
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UAnimBP_EpicHand_Default_C::Finger_Data
();
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UAnimBP_EpicHand_Default_C::NewFingerData
();
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}
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void
UAnimBP_EpicHand_Default_C::CompereFingerData
()
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{
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}
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void
UAnimBP_EpicHand_Default_C::EventGraph
()
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{
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UAnimBP_EpicHand_Default_C::Block
();
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UAnimBP_EpicHand_Default_C::CompereFingerData
();
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UAnimBP_EpicHand_Default_C::Finger_Data
();
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UAnimBP_EpicHand_Default_C::HandActor
();
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UAnimBP_EpicHand_Default_C::HandGrabType
();
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UAnimBP_EpicHand_Default_C::InterpolateFingerData
();
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UAnimBP_EpicHand_Default_C::NewFingerData
();
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}
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UAnimBP_EpicHand_Default_C.h
UAnimBP_EpicHand_Default_C::HoldClipboard
void HoldClipboard()
Definition
UAnimBP_EpicHand_Default_C.cpp:63
UAnimBP_EpicHand_Default_C::EventGraph
void EventGraph()
Definition
UAnimBP_EpicHand_Default_C.cpp:99
UAnimBP_EpicHand_Default_C::HoldTool
void HoldTool()
Definition
UAnimBP_EpicHand_Default_C.cpp:42
UAnimBP_EpicHand_Default_C::HoldFastener
void HoldFastener()
Definition
UAnimBP_EpicHand_Default_C.cpp:51
UAnimBP_EpicHand_Default_C::HoldLaserPointer
void HoldLaserPointer()
Definition
UAnimBP_EpicHand_Default_C.cpp:67
UAnimBP_EpicHand_Default_C::Block
bool Block
Block.
Definition
UAnimBP_EpicHand_Default_C.h:25
UAnimBP_EpicHand_Default_C::NewFingerData
FFingerData NewFingerData
New Finger Data.
Definition
UAnimBP_EpicHand_Default_C.h:24
UAnimBP_EpicHand_Default_C::StateMachine
void StateMachine()
Definition
UAnimBP_EpicHand_Default_C.cpp:20
UAnimBP_EpicHand_Default_C::InterpolateFingerData
void InterpolateFingerData()
Definition
UAnimBP_EpicHand_Default_C.cpp:88
UAnimBP_EpicHand_Default_C::CanGrab
void CanGrab()
Definition
UAnimBP_EpicHand_Default_C.cpp:76
UAnimBP_EpicHand_Default_C::AdvanceGrab
void AdvanceGrab()
Definition
UAnimBP_EpicHand_Default_C.cpp:24
UAnimBP_EpicHand_Default_C::CustomStretchedOpen
UAnimSequenceBase * CustomStretchedOpen
Custom Stretched Open.
Definition
UAnimBP_EpicHand_Default_C.h:18
UAnimBP_EpicHand_Default_C::CustomClosed
UAnimSequenceBase * CustomClosed
Custom Closed.
Definition
UAnimBP_EpicHand_Default_C.h:20
UAnimBP_EpicHand_Default_C::HoldTensioner
void HoldTensioner()
Definition
UAnimBP_EpicHand_Default_C.cpp:55
UAnimBP_EpicHand_Default_C::HoldCup
void HoldCup()
Definition
UAnimBP_EpicHand_Default_C.cpp:80
UAnimBP_EpicHand_Default_C::CustomOpened
UAnimSequenceBase * CustomOpened
Custom Opened.
Definition
UAnimBP_EpicHand_Default_C.h:19
UAnimBP_EpicHand_Default_C::Idle
void Idle()
Definition
UAnimBP_EpicHand_Default_C.cpp:29
UAnimBP_EpicHand_Default_C::Point_Finger
void Point_Finger()
Definition
UAnimBP_EpicHand_Default_C.cpp:59
UAnimBP_EpicHand_Default_C::HandActor
AActor * HandActor
Hand Actor.
Definition
UAnimBP_EpicHand_Default_C.h:16
UAnimBP_EpicHand_Default_C::CompereFingerData
void CompereFingerData()
Definition
UAnimBP_EpicHand_Default_C.cpp:95
UAnimBP_EpicHand_Default_C::AnimationTransitionGraph_0
void AnimationTransitionGraph_0()
Definition
UAnimBP_EpicHand_Default_C.cpp:46
UAnimBP_EpicHand_Default_C::HoldTongue
void HoldTongue()
Definition
UAnimBP_EpicHand_Default_C.cpp:84
UAnimBP_EpicHand_Default_C::HandGrabType
EPixoVRGripState HandGrabType
Hand Grab Type.
Definition
UAnimBP_EpicHand_Default_C.h:22
UAnimBP_EpicHand_Default_C::Transition
void Transition()
Definition
UAnimBP_EpicHand_Default_C.cpp:71
UAnimBP_EpicHand_Default_C::Grab
bool Grab
Grab.
Definition
UAnimBP_EpicHand_Default_C.h:17
UAnimBP_EpicHand_Default_C::AnimationTransitionGraph_1
void AnimationTransitionGraph_1()
Definition
UAnimBP_EpicHand_Default_C.cpp:37
UAnimBP_EpicHand_Default_C::Finger_Data
FFingerData Finger_Data
Finger Data.
Definition
UAnimBP_EpicHand_Default_C.h:21
UAnimBP_EpicHand_Default_C::AnimGraph
void AnimGraph()
Definition
UAnimBP_EpicHand_Default_C.cpp:13
documentation
generated
PixoCore
Blueprints
Hands
HandAnimBP
UAnimBP_EpicHand_Default_C.cpp
Generated
Wed Oct 9 2024 19:52:51
by Doxygen version
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