A Demo Project for the UnrealEngineSDK
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UAnimBP_EpicHand_Default_C.h
Go to the documentation of this file.
1#pragma once
13{
14
15protected:
17 bool Grab;
18 UAnimSequenceBase* CustomStretchedOpen;
19 UAnimSequenceBase* CustomOpened;
20 UAnimSequenceBase* CustomClosed;
25 bool Block;
26
27private:
569 void AnimGraph(); //"Anim Graph"
1462 void StateMachine(); //"State Machine"
1797 void AdvanceGrab(); //"Advance Grab"
1887 void Idle(); //"Idle"
1977 void Grab(); //"Grab"
2090 void AnimationTransitionGraph_1(); //"Animation Transition Graph 1"
2180 void HoldTool(); //"Hold Tool"
2293 void AnimationTransitionGraph_0(); //"Animation Transition Graph 0"
2383 void HoldFastener(); //"Hold Fastener"
2496 void AnimationTransitionGraph_0(); //"Animation Transition Graph 0"
2586 void HoldTensioner(); //"Hold Tensioner"
2699 void AnimationTransitionGraph_1(); //"Animation Transition Graph 1"
2789 void Point_Finger(); //"Point Finger"
2902 void AnimationTransitionGraph_0(); //"Animation Transition Graph 0"
3015 void AnimationTransitionGraph_1(); //"Animation Transition Graph 1"
3128 void AnimationTransitionGraph_0(); //"Animation Transition Graph 0"
3241 void AnimationTransitionGraph_1(); //"Animation Transition Graph 1"
3331 void HoldClipboard(); //"Hold Clipboard"
3444 void AnimationTransitionGraph_0(); //"Animation Transition Graph 0"
3557 void AnimationTransitionGraph_0(); //"Animation Transition Graph 0"
3670 void AnimationTransitionGraph_1(); //"Animation Transition Graph 1"
3783 void AnimationTransitionGraph_1(); //"Animation Transition Graph 1"
3873 void HoldLaserPointer(); //"Hold Laser Pointer"
3986 void AnimationTransitionGraph_0(); //"Animation Transition Graph 0"
4099 void AnimationTransitionGraph_0(); //"Animation Transition Graph 0"
4212 void Transition(); //"Transition"
4325 void Transition(); //"Transition"
4415 void CanGrab(); //"Can Grab"
4528 void Transition(); //"Transition"
4641 void Transition(); //"Transition"
4731 void HoldCup(); //"Hold Cup"
4821 void HoldTongue(); //"Hold Tongue"
4934 void Transition(); //"Transition"
5047 void Transition(); //"Transition"
5160 void Transition(); //"Transition"
5273 void Transition(); //"Transition"
6447 void InterpolateFingerData(); //"Interpolate Finger Data"
6804 void CompereFingerData(); //"Compere Finger Data"
7673 void EventGraph(); //"Event Graph"
7674};
7675
EPixoVRGripState
Enumeration for different grip states for hand animation in PixoVR.
A blueprint class with 39 graphs.
FFingerData NewFingerData
New Finger Data.
UAnimSequenceBase * CustomStretchedOpen
Custom Stretched Open.
UAnimSequenceBase * CustomClosed
Custom Closed.
UAnimSequenceBase * CustomOpened
Custom Opened.
EPixoVRGripState HandGrabType
Hand Grab Type.
FFingerData is a structure that holds finger animation data.
Definition PixoVRHand.h:42