A Demo Project for the UnrealEngineSDK
|
FFingerData is a structure that holds finger animation data. More...
#include <PixoVRHand.h>
Public Member Functions | |
GENERATED_BODY () | |
Public Attributes | |
float | Index |
UPROPERTY(EditAnywhere, BlueprintReadWrite) | |
float | Middle |
UPROPERTY(EditAnywhere, BlueprintReadWrite) | |
float | Pinky |
UPROPERTY(EditAnywhere, BlueprintReadWrite) | |
float | Ring |
UPROPERTY(EditAnywhere, BlueprintReadWrite) | |
float | Thumb |
UPROPERTY(EditAnywhere, BlueprintReadWrite) | |
FFingerData is a structure that holds finger animation data.
USTRUCT(BlueprintType, Category = "Animation")
Definition at line 41 of file PixoVRHand.h.
FFingerData::GENERATED_BODY | ( | ) |
|
EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite)
Definition at line 56 of file PixoVRHand.h.
|
EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite)
Definition at line 62 of file PixoVRHand.h.
|
EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite)
Definition at line 74 of file PixoVRHand.h.
|
EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite)
Definition at line 68 of file PixoVRHand.h.
|
EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite)
Definition at line 50 of file PixoVRHand.h.