A Demo Project for the UnrealEngineSDK
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FFingerData Struct ReferenceBlueprintType

FFingerData is a structure that holds finger animation data. More...

#include <PixoVRHand.h>

Public Member Functions

 GENERATED_BODY ()
 

Public Attributes

float Index
 UPROPERTY(EditAnywhere, BlueprintReadWrite)
 
float Middle
 UPROPERTY(EditAnywhere, BlueprintReadWrite)
 
float Pinky
 UPROPERTY(EditAnywhere, BlueprintReadWrite)
 
float Ring
 UPROPERTY(EditAnywhere, BlueprintReadWrite)
 
float Thumb
 UPROPERTY(EditAnywhere, BlueprintReadWrite)
 

Detailed Description

FFingerData is a structure that holds finger animation data.

USTRUCT(BlueprintType, Category = "Animation")

Definition at line 41 of file PixoVRHand.h.

Member Function Documentation

◆ GENERATED_BODY()

FFingerData::GENERATED_BODY ( )

Member Data Documentation

◆ Index

float FFingerData::Index
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite)

Definition at line 56 of file PixoVRHand.h.

◆ Middle

float FFingerData::Middle
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite)

Definition at line 62 of file PixoVRHand.h.

◆ Pinky

float FFingerData::Pinky
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite)

Definition at line 74 of file PixoVRHand.h.

◆ Ring

float FFingerData::Ring
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite)

Definition at line 68 of file PixoVRHand.h.

◆ Thumb

float FFingerData::Thumb
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite)

Definition at line 50 of file PixoVRHand.h.


The documentation for this struct was generated from the following file: