USTRUCT(BlueprintType, Category = "VRGestures")
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#include <OpenXRHandPoseComponent.h>
USTRUCT(BlueprintType, Category = "VRGestures")
Definition at line 142 of file OpenXRHandPoseComponent.h.
◆ FOpenXRGesture()
FOpenXRGesture::FOpenXRGesture |
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inline |
◆ GENERATED_BODY()
FOpenXRGesture::GENERATED_BODY |
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◆ InitPoseValues()
void FOpenXRGesture::InitPoseValues |
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inline |
◆ FingerValues
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BlueprintReadWriteEditAnywhere |
◆ Name
FName FOpenXRGesture::Name |
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BlueprintReadWriteEditAnywhere |
The documentation for this struct was generated from the following file:
- SDKDemo/Plugins/UnrealEngineSDK/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/OpenXRHandPoseComponent.h