A Demo Project for the UnrealEngineSDK
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FOpenXRGesture Struct ReferenceBlueprintType

USTRUCT(BlueprintType, Category = "VRGestures") More...

#include <OpenXRHandPoseComponent.h>

Public Member Functions

 FOpenXRGesture ()
 
 GENERATED_BODY ()
 
void InitPoseValues ()
 

Public Attributes

TArray< FOpenXRGestureFingerPositionFingerValues
 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture")
 
FName Name
 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture")
 

Detailed Description

USTRUCT(BlueprintType, Category = "VRGestures")

Definition at line 142 of file OpenXRHandPoseComponent.h.

Constructor & Destructor Documentation

◆ FOpenXRGesture()

FOpenXRGesture::FOpenXRGesture ( )
inline

Definition at line 163 of file OpenXRHandPoseComponent.h.

Member Function Documentation

◆ GENERATED_BODY()

FOpenXRGesture::GENERATED_BODY ( )

◆ InitPoseValues()

void FOpenXRGesture::InitPoseValues ( )
inline

Definition at line 169 of file OpenXRHandPoseComponent.h.

Member Data Documentation

◆ FingerValues

TArray<FOpenXRGestureFingerPosition> FOpenXRGesture::FingerValues
BlueprintReadWriteEditAnywhere

UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture")

Definition at line 161 of file OpenXRHandPoseComponent.h.

◆ Name

FName FOpenXRGesture::Name
BlueprintReadWriteEditAnywhere

UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture")

Definition at line 153 of file OpenXRHandPoseComponent.h.


The documentation for this struct was generated from the following file: