USTRUCT(BlueprintType, Category = "VRGestures")  
 More...
#include <OpenXRHandPoseComponent.h>
USTRUCT(BlueprintType, Category = "VRGestures") 
Definition at line 142 of file OpenXRHandPoseComponent.h.
 
◆ FOpenXRGesture()
  
  
      
        
          | FOpenXRGesture::FOpenXRGesture  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inline   | 
  
 
 
◆ GENERATED_BODY()
      
        
          | FOpenXRGesture::GENERATED_BODY  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ InitPoseValues()
  
  
      
        
          | void FOpenXRGesture::InitPoseValues  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inline   | 
  
 
 
◆ FingerValues
  
  | 
      
   | 
  
EditAnywhereBlueprintReadWrite   | 
  
 
 
◆ Name
  
  
      
        
          | FName FOpenXRGesture::Name | 
         
       
   | 
  
EditAnywhereBlueprintReadWrite   | 
  
 
 
The documentation for this struct was generated from the following file:
- SDKDemo/Plugins/UnrealEngineSDK/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/OpenXRHandPoseComponent.h