USTRUCT(BlueprintType, Category = "VRGestures")
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#include <OpenXRHandPoseComponent.h>
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EXRHandJointType | IndexType |
| UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "VRGesture")
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float | Threshold |
| UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture", meta = (ClampMin = "0.0", ClampMax = "100.0", UIMin = "0.0", UIMax = "100.0"))
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FVector | Value |
| UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture")
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USTRUCT(BlueprintType, Category = "VRGestures")
Definition at line 95 of file OpenXRHandPoseComponent.h.
◆ FOpenXRGestureFingerPosition() [1/2]
FOpenXRGestureFingerPosition::FOpenXRGestureFingerPosition |
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FVector | TipLoc, |
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EXRHandJointType | Type ) |
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inline |
◆ FOpenXRGestureFingerPosition() [2/2]
FOpenXRGestureFingerPosition::FOpenXRGestureFingerPosition |
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inline |
◆ GENERATED_BODY()
FOpenXRGestureFingerPosition::GENERATED_BODY |
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| ) |
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◆ IndexType
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BlueprintReadOnlyVisibleAnywhere |
◆ Threshold
float FOpenXRGestureFingerPosition::Threshold |
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BlueprintReadWriteEditAnywhere |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture", meta = (ClampMin = "0.0", ClampMax = "100.0", UIMin = "0.0", UIMax = "100.0"))
Definition at line 122 of file OpenXRHandPoseComponent.h.
◆ Value
FVector FOpenXRGestureFingerPosition::Value |
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BlueprintReadWriteEditAnywhere |
The documentation for this struct was generated from the following file:
- SDKDemo/Plugins/UnrealEngineSDK/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/OpenXRHandPoseComponent.h