UCLASS(BlueprintType, Category = "VRGestures")
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#include <OpenXRHandPoseComponent.h>
UCLASS(BlueprintType, Category = "VRGestures")
Items Database DataAsset, here we can save all of our game items
Definition at line 186 of file OpenXRHandPoseComponent.h.
◆ UOpenXRGestureDatabase()
UOpenXRGestureDatabase::UOpenXRGestureDatabase |
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◆ GENERATED_BODY()
UOpenXRGestureDatabase::GENERATED_BODY |
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◆ Gestures
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BlueprintReadWriteEditAnywhere |
The documentation for this class was generated from the following file:
- SDKDemo/Plugins/UnrealEngineSDK/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/OpenXRHandPoseComponent.h