A Demo Project for the UnrealEngineSDK
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UOpenXRGestureDatabase Class ReferenceBlueprintType

UCLASS(BlueprintType, Category = "VRGestures") More...

#include <OpenXRHandPoseComponent.h>

Inheritance diagram for UOpenXRGestureDatabase:
[legend]

Public Member Functions

 UOpenXRGestureDatabase ()
 

Public Attributes

TArray< FOpenXRGestureGestures
 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGestures")
 

Private Member Functions

 GENERATED_BODY ()
 

Detailed Description

UCLASS(BlueprintType, Category = "VRGestures")

Items Database DataAsset, here we can save all of our game items

Definition at line 186 of file OpenXRHandPoseComponent.h.

Constructor & Destructor Documentation

◆ UOpenXRGestureDatabase()

UOpenXRGestureDatabase::UOpenXRGestureDatabase ( )
inline

Definition at line 199 of file OpenXRHandPoseComponent.h.

Member Function Documentation

◆ GENERATED_BODY()

UOpenXRGestureDatabase::GENERATED_BODY ( )
private

Member Data Documentation

◆ Gestures

TArray<FOpenXRGesture> UOpenXRGestureDatabase::Gestures
BlueprintReadWriteEditAnywhere

UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGestures")

Definition at line 197 of file OpenXRHandPoseComponent.h.


The documentation for this class was generated from the following file: