UCLASS(BlueprintType, Category = "VRGestures")  
 More...
#include <OpenXRHandPoseComponent.h>
UCLASS(BlueprintType, Category = "VRGestures") 
Items Database DataAsset, here we can save all of our game items 
Definition at line 186 of file OpenXRHandPoseComponent.h.
 
◆ UOpenXRGestureDatabase()
  
  
      
        
          | UOpenXRGestureDatabase::UOpenXRGestureDatabase  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inline   | 
  
 
 
◆ GENERATED_BODY()
  
  
      
        
          | UOpenXRGestureDatabase::GENERATED_BODY  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
private   | 
  
 
 
◆ Gestures
  
  | 
      
   | 
  
EditAnywhereBlueprintReadWrite   | 
  
 
 
The documentation for this class was generated from the following file:
- SDKDemo/Plugins/UnrealEngineSDK/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/OpenXRHandPoseComponent.h