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| FStereoWidget3DSceneProxy (UVRStereoWidgetComponent *InComponent, ISlate3DRenderer &InRenderer) |
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virtual bool | CanBeOccluded () const override |
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uint32 | GetAllocatedSize (void) const |
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virtual void | GetDynamicMeshElements (const TArray< const FSceneView * > &Views, const FSceneViewFamily &ViewFamily, uint32 VisibilityMap, FMeshElementCollector &Collector) const override |
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virtual void | GetLightRelevance (const FLightSceneProxy *LightSceneProxy, bool &bDynamic, bool &bRelevant, bool &bLightMapped, bool &bShadowMapped) const override |
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virtual uint32 | GetMemoryFootprint (void) const override |
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SIZE_T | GetTypeHash () const override |
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virtual FPrimitiveViewRelevance | GetViewRelevance (const FSceneView *View) const override |
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virtual void | OnTransformChanged () override |
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void | RenderCollision (UBodySetup *InBodySetup, FMeshElementCollector &Collector, int32 ViewIndex, const FEngineShowFlags &EngineShowFlags, const FBoxSphereBounds &InBounds, bool bRenderInEditor) const |
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Represents a billboard sprite to the scene manager.
Definition at line 782 of file VRStereoWidgetComponent.cpp.
◆ FStereoWidget3DSceneProxy()
FStereoWidget3DSceneProxy::FStereoWidget3DSceneProxy |
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UVRStereoWidgetComponent * | InComponent, |
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ISlate3DRenderer & | InRenderer ) |
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◆ CanBeOccluded()
virtual bool FStereoWidget3DSceneProxy::CanBeOccluded |
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const |
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inlineoverridevirtual |
◆ GetAllocatedSize()
uint32 FStereoWidget3DSceneProxy::GetAllocatedSize |
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void | | ) |
const |
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◆ GetDynamicMeshElements()
virtual void FStereoWidget3DSceneProxy::GetDynamicMeshElements |
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const TArray< const FSceneView * > & | Views, |
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const FSceneViewFamily & | ViewFamily, |
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uint32 | VisibilityMap, |
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FMeshElementCollector & | Collector ) const |
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inlineoverridevirtual |
◆ GetLightRelevance()
virtual void FStereoWidget3DSceneProxy::GetLightRelevance |
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const FLightSceneProxy * | LightSceneProxy, |
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bool & | bDynamic, |
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bool & | bRelevant, |
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bool & | bLightMapped, |
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bool & | bShadowMapped ) const |
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inlineoverridevirtual |
◆ GetMemoryFootprint()
virtual uint32 FStereoWidget3DSceneProxy::GetMemoryFootprint |
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void | | ) |
const |
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inlineoverridevirtual |
◆ GetTypeHash()
SIZE_T FStereoWidget3DSceneProxy::GetTypeHash |
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const |
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◆ GetViewRelevance()
virtual FPrimitiveViewRelevance FStereoWidget3DSceneProxy::GetViewRelevance |
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const FSceneView * | View | ) |
const |
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inlineoverridevirtual |
◆ OnTransformChanged()
virtual void FStereoWidget3DSceneProxy::OnTransformChanged |
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inlineoverridevirtual |
◆ RenderCollision()
void FStereoWidget3DSceneProxy::RenderCollision |
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UBodySetup * | InBodySetup, |
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FMeshElementCollector & | Collector, |
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int32 | ViewIndex, |
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const FEngineShowFlags & | EngineShowFlags, |
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const FBoxSphereBounds & | InBounds, |
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bool | bRenderInEditor ) const |
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◆ ArcAngle
float FStereoWidget3DSceneProxy::ArcAngle |
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◆ bCreateSceneProxy
bool FStereoWidget3DSceneProxy::bCreateSceneProxy |
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◆ BlendMode
EWidgetBlendMode FStereoWidget3DSceneProxy::BlendMode |
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◆ BodySetup
UBodySetup* FStereoWidget3DSceneProxy::BodySetup |
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◆ GeometryMode
EWidgetGeometryMode FStereoWidget3DSceneProxy::GeometryMode |
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◆ MaterialInstance
UMaterialInstanceDynamic* FStereoWidget3DSceneProxy::MaterialInstance |
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◆ MaterialRelevance
FMaterialRelevance FStereoWidget3DSceneProxy::MaterialRelevance |
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◆ Origin
FVector FStereoWidget3DSceneProxy::Origin |
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◆ Pivot
FVector2D FStereoWidget3DSceneProxy::Pivot |
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◆ Renderer
ISlate3DRenderer& FStereoWidget3DSceneProxy::Renderer |
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◆ RenderTarget
UTextureRenderTarget2D* FStereoWidget3DSceneProxy::RenderTarget |
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The documentation for this class was generated from the following file: