A Demo Project for the UnrealEngineSDK
Loading...
Searching...
No Matches
FScriptInstanceData Struct ReferenceBlueprintType

Struct for holding script instance data. More...

#include <StoryScript.h>

Public Member Functions

 FScriptInstanceData ()
 
 FScriptInstanceData (FText StepName_1, UStoryScript *StepScriptInstance_1)
 
 GENERATED_BODY ()
 

Public Attributes

FText StepName
 UPROPERTY(EditAnywhere, BlueprintReadWrite)
 
UStoryScriptStepScriptInstance
 UPROPERTY(EditAnywhere, BlueprintReadWrite)
 

Detailed Description

Struct for holding script instance data.

USTRUCT(BlueprintType)

Definition at line 46 of file StoryScript.h.

Constructor & Destructor Documentation

◆ FScriptInstanceData() [1/2]

FScriptInstanceData::FScriptInstanceData ( )
inline

Definition at line 50 of file StoryScript.h.

◆ FScriptInstanceData() [2/2]

FScriptInstanceData::FScriptInstanceData ( FText StepName_1,
UStoryScript * StepScriptInstance_1 )
inline

Definition at line 56 of file StoryScript.h.

Member Function Documentation

◆ GENERATED_BODY()

FScriptInstanceData::GENERATED_BODY ( )

Member Data Documentation

◆ StepName

FText FScriptInstanceData::StepName
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite)

Name of the step associated with script.

Definition at line 67 of file StoryScript.h.

◆ StepScriptInstance

UStoryScript* FScriptInstanceData::StepScriptInstance
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite)

Instance of the step script.

Definition at line 73 of file StoryScript.h.


The documentation for this struct was generated from the following file: