A Demo Project for the UnrealEngineSDK
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Struct for holding script instance data. More...
#include <StoryScript.h>
Public Member Functions | |
FScriptInstanceData () | |
FScriptInstanceData (FText StepName_1, UStoryScript *StepScriptInstance_1) | |
GENERATED_BODY () | |
Public Attributes | |
FText | StepName |
UPROPERTY(EditAnywhere, BlueprintReadWrite) | |
UStoryScript * | StepScriptInstance |
UPROPERTY(EditAnywhere, BlueprintReadWrite) | |
Struct for holding script instance data.
USTRUCT(BlueprintType)
Definition at line 46 of file StoryScript.h.
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inline |
Definition at line 50 of file StoryScript.h.
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inline |
Definition at line 56 of file StoryScript.h.
FScriptInstanceData::GENERATED_BODY | ( | ) |
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite)
Name of the step associated with script.
Definition at line 67 of file StoryScript.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite)
Instance of the step script.
Definition at line 73 of file StoryScript.h.