A Demo Project for the UnrealEngineSDK
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FSoundManagerParameter Struct ReferenceBlueprintType

Represents a parameter used by the Sound Manager that will be passed as you load story. More...

#include <SoundManager.h>

Public Member Functions

 GENERATED_BODY ()
 

Public Attributes

UDataTable * DependentSoundTable
 UPROPERTY(EditAnywhere, BlueprintReadOnly)
 
FText ParameterName
 UPROPERTY(EditAnywhere, BlueprintReadOnly)
 
int32 StoryIndex
 UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
 

Detailed Description

Represents a parameter used by the Sound Manager that will be passed as you load story.

USTRUCT(BlueprintType)

Definition at line 42 of file SoundManager.h.

Member Function Documentation

◆ GENERATED_BODY()

FSoundManagerParameter::GENERATED_BODY ( )

Member Data Documentation

◆ DependentSoundTable

UDataTable* FSoundManagerParameter::DependentSoundTable
EditAnywhereBlueprintReadOnly

UPROPERTY(EditAnywhere, BlueprintReadOnly)

Definition at line 62 of file SoundManager.h.

◆ ParameterName

FText FSoundManagerParameter::ParameterName
EditAnywhereBlueprintReadOnly

UPROPERTY(EditAnywhere, BlueprintReadOnly)

Definition at line 50 of file SoundManager.h.

◆ StoryIndex

int32 FSoundManagerParameter::StoryIndex
EditDefaultsOnlyBlueprintReadOnly

UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)

Definition at line 56 of file SoundManager.h.


The documentation for this struct was generated from the following file: