#include <DlgIOTester.h>
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static bool | TestAllParsers () |
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template<typename ConfigWriterType , typename ConfigParserType > |
static bool | TestParser (const FDlgIOTesterOptions &Options, const FString NameWriterType=FString(), const FString NameParserType=FString()) |
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template<typename ConfigWriterType , typename ConfigParserType , typename StructType > |
static bool | TestStruct (const FString &StructDescription, const FDlgIOTesterOptions &Options, const FString NameWriterType=FString(), const FString NameParserType=FString()) |
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WIP test class for parsers TODO: UObject* tests
Definition at line 16 of file DlgIOTester.h.
◆ TestAllParsers()
bool FDlgIOTester::TestAllParsers |
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◆ TestParser()
template<typename ConfigWriterType , typename ConfigParserType >
bool FDlgIOTester::TestParser |
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const FDlgIOTesterOptions & | Options, |
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const FString | NameWriterType = FString(), |
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const FString | NameParserType = FString() ) |
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◆ TestStruct()
template<typename ConfigWriterType , typename ConfigParserType , typename StructType >
bool FDlgIOTester::TestStruct |
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const FString & | StructDescription, |
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const FDlgIOTesterOptions & | Options, |
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const FString | NameWriterType = FString(), |
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const FString | NameParserType = FString() ) |
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The documentation for this class was generated from the following files:
- SDKDemo/Plugins/UnrealEngineSDK/VisualScripter/Source/DlgSystem/Public/Tests/DlgIOTester.h
- SDKDemo/Plugins/UnrealEngineSDK/VisualScripter/Source/DlgSystem/Private/Tests/DlgIOTester.cpp