A Demo Project for the UnrealEngineSDK
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FDlgIOTester Class Reference

#include <DlgIOTester.h>

Static Public Member Functions

static bool TestAllParsers ()
 
template<typename ConfigWriterType , typename ConfigParserType >
static bool TestParser (const FDlgIOTesterOptions &Options, const FString NameWriterType=FString(), const FString NameParserType=FString())
 
template<typename ConfigWriterType , typename ConfigParserType , typename StructType >
static bool TestStruct (const FString &StructDescription, const FDlgIOTesterOptions &Options, const FString NameWriterType=FString(), const FString NameParserType=FString())
 

Detailed Description

WIP test class for parsers TODO: UObject* tests

Definition at line 16 of file DlgIOTester.h.

Member Function Documentation

◆ TestAllParsers()

bool FDlgIOTester::TestAllParsers ( )
static

Definition at line 15 of file DlgIOTester.cpp.

◆ TestParser()

template<typename ConfigWriterType , typename ConfigParserType >
bool FDlgIOTester::TestParser ( const FDlgIOTesterOptions & Options,
const FString NameWriterType = FString(),
const FString NameParserType = FString() )
static

Definition at line 36 of file DlgIOTester.h.

◆ TestStruct()

template<typename ConfigWriterType , typename ConfigParserType , typename StructType >
bool FDlgIOTester::TestStruct ( const FString & StructDescription,
const FDlgIOTesterOptions & Options,
const FString NameWriterType = FString(),
const FString NameParserType = FString() )
static

Definition at line 57 of file DlgIOTester.h.


The documentation for this class was generated from the following files: