UCLASS()
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#include <VRPlayerController.h>
UCLASS()
Definition at line 46 of file VRPlayerController.h.
◆ AVRPlayerController()
AVRPlayerController::AVRPlayerController |
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const FObjectInitializer & | ObjectInitializer = FObjectInitializer::Get() | ) |
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◆ GENERATED_BODY()
AVRPlayerController::GENERATED_BODY |
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private |
◆ OnCameraManagerCreated()
void AVRBasePlayerController::OnCameraManagerCreated |
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APlayerCameraManager * | CameraManager | ) |
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inheritedBlueprintImplementableEvent |
UFUNCTION(BlueprintImplementableEvent, meta = (DisplayName = "OnCameraManagerCreated"), Category = Actor)
◆ PlayerTick()
void AVRPlayerController::PlayerTick |
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float | DeltaTime | ) |
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overridevirtual |
Processes player input (immediately after PlayerInput gets ticked) and calls UpdateRotation(). PlayerTick is only called if the PlayerController has a PlayerInput object. Therefore, it will only be called for locally controlled PlayerControllers. I am overriding this so that for VRCharacters it doesn't apply the view rotation and instead lets CMC handle it
Definition at line 44 of file VRPlayerController.cpp.
◆ SpawnPlayerCameraManager()
void AVRPlayerController::SpawnPlayerCameraManager |
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overridevirtual |
◆ bDisableServerUpdateCamera
bool AVRPlayerController::bDisableServerUpdateCamera |
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRPlayerController")
Definition at line 65 of file VRPlayerController.h.
◆ LastRotationInput
FRotator AVRPlayerController::LastRotationInput |
The documentation for this class was generated from the following files:
- SDKDemo/Plugins/UnrealEngineSDK/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRPlayerController.h
- SDKDemo/Plugins/UnrealEngineSDK/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRPlayerController.cpp