#include <SDlgDataDisplay.h>
Definition at line 14 of file SDlgDataDisplay.h.
◆ Self
◆ AddVariableChildrenToItem()
◆ BuildTreeViewItem()
◆ Construct()
void SDlgDataDisplay::Construct |
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const FArguments & | InArgs, |
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const TWeakObjectPtr< const UObject > & | InWorldContextObjectPtr ) |
◆ GenerateFilteredItems()
void SDlgDataDisplay::GenerateFilteredItems |
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◆ GetFilterText()
FText SDlgDataDisplay::GetFilterText |
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◆ GetFilterTextBoxWidget()
TSharedRef< SWidget > SDlgDataDisplay::GetFilterTextBoxWidget |
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◆ HandleDoubleClick()
◆ HandleGenerateRow()
TSharedRef< ITableRow > SDlgDataDisplay::HandleGenerateRow |
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TSharedPtr< FDlgDataDisplayTreeNode > | InItem, |
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const TSharedRef< STableViewBase > & | OwnerTable ) |
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◆ HandleGetChildren()
◆ HandleOnRefresh()
FReply SDlgDataDisplay::HandleOnRefresh |
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◆ HandleSearchTextCommited()
void SDlgDataDisplay::HandleSearchTextCommited |
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const FText & | InText, |
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ETextCommit::Type | InCommitType ) |
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◆ HandleSetExpansionRecursive()
◆ HandleTreeSelectionChanged()
void SDlgDataDisplay::HandleTreeSelectionChanged |
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TSharedPtr< FDlgDataDisplayTreeNode > | InItem, |
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ESelectInfo::Type | SelectInfo ) |
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◆ PredicateCompareDlgDataDisplayTreeNode()
◆ RefreshTree()
void SDlgDataDisplay::RefreshTree |
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bool | bPreserveExpansion | ) |
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◆ SetWorldContextObject()
void SDlgDataDisplay::SetWorldContextObject |
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const TWeakObjectPtr< const UObject > & | InWorldContextObjectPtr | ) |
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◆ SLATE_BEGIN_ARGS()
SDlgDataDisplay::SLATE_BEGIN_ARGS |
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◆ ActorsProperties
◆ ActorsTreeView
◆ FilterString
FString SDlgDataDisplay::FilterString |
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◆ FilterTextBoxWidget
TSharedPtr<SSearchBox> SDlgDataDisplay::FilterTextBoxWidget |
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◆ RootChildren
◆ RootTreeItem
◆ WorldContextObjectPtr
TWeakObjectPtr<const UObject> SDlgDataDisplay::WorldContextObjectPtr = nullptr |
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The documentation for this class was generated from the following files:
- SDKDemo/Plugins/UnrealEngineSDK/VisualScripter/Source/DlgSystem/Public/GameplayDebugger/SDlgDataDisplay.h
- SDKDemo/Plugins/UnrealEngineSDK/VisualScripter/Source/DlgSystem/Private/GameplayDebugger/SDlgDataDisplay.cpp