A Demo Project for the UnrealEngineSDK
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DlgDataDisplayTreeNode.h File Reference
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "TreeViewHelpers/DlgTreeViewNode.h"
Include dependency graph for DlgDataDisplayTreeNode.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

class  FDlgDataDisplayTreeActorNode
 
class  FDlgDataDisplayTreeCategoryNode
 
class  FDlgDataDisplayTreeNode
 
class  FDlgDataDisplayTreeRootNode
 
class  FDlgDataDisplayTreeVariableNode
 

Enumerations

enum class  EDlgDataDisplayCategoryTreeNodeType : uint8 { Default = 0 , Event , Condition , Variables }
 
enum class  EDlgDataDisplayTextTreeNodeType : uint8 { Default = 0 , Actor , Variable }
 
enum class  EDlgDataDisplayVariableTreeNodeType : uint8 {
  Default = 0 , Event , Condition , Integer ,
  Float , Bool , FName , ClassInteger ,
  ClassFloat , ClassBool , ClassFName , ClassFText
}
 

Enumeration Type Documentation

◆ EDlgDataDisplayCategoryTreeNodeType

enum class EDlgDataDisplayCategoryTreeNodeType : uint8
strong
Enumerator
Default 
Event 
Condition 
Variables 

Definition at line 39 of file DlgDataDisplayTreeNode.h.

◆ EDlgDataDisplayTextTreeNodeType

enum class EDlgDataDisplayTextTreeNodeType : uint8
strong
Enumerator
Default 
Actor 
Variable 

Definition at line 30 of file DlgDataDisplayTreeNode.h.

◆ EDlgDataDisplayVariableTreeNodeType

enum class EDlgDataDisplayVariableTreeNodeType : uint8
strong
Enumerator
Default 
Event 
Condition 
Integer 
Float 
Bool 
FName 
ClassInteger 
ClassFloat 
ClassBool 
ClassFName 
ClassFText 

Definition at line 10 of file DlgDataDisplayTreeNode.h.