#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "TreeViewHelpers/DlgTreeViewNode.h"
Go to the source code of this file.
|
enum class | EDlgDataDisplayCategoryTreeNodeType : uint8 { Default = 0
, Event
, Condition
, Variables
} |
|
enum class | EDlgDataDisplayTextTreeNodeType : uint8 { Default = 0
, Actor
, Variable
} |
|
enum class | EDlgDataDisplayVariableTreeNodeType : uint8 {
Default = 0
, Event
, Condition
, Integer
,
Float
, Bool
, FName
, ClassInteger
,
ClassFloat
, ClassBool
, ClassFName
, ClassFText
} |
|
◆ EDlgDataDisplayCategoryTreeNodeType
◆ EDlgDataDisplayTextTreeNodeType
◆ EDlgDataDisplayVariableTreeNodeType
Enumerator |
---|
Default | |
Event | |
Condition | |
Integer | |
Float | |
Bool | |
FName | |
ClassInteger | |
ClassFloat | |
ClassBool | |
ClassFName | |
ClassFText | |
Definition at line 10 of file DlgDataDisplayTreeNode.h.