A Demo Project for the UnrealEngineSDK
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SDlgDataDisplay Member List

This is the complete list of members for SDlgDataDisplay, including all inherited members.

ActorsPropertiesSDlgDataDisplayprivate
ActorsTreeViewSDlgDataDisplayprivate
AddVariableChildrenToItem(const TSharedPtr< FDlgDataDisplayTreeNode > &Item, const TMap< FName, TSharedPtr< FDlgDataDisplayVariableProperties > > &Variables, const FText &DisplayTextFormat, EDlgDataDisplayVariableTreeNodeType VariableType)SDlgDataDisplayprivate
BuildTreeViewItem(const TSharedPtr< FDlgDataDisplayTreeNode > &Item)SDlgDataDisplayprivate
Construct(const FArguments &InArgs, const TWeakObjectPtr< const UObject > &InWorldContextObjectPtr)SDlgDataDisplay
FilterStringSDlgDataDisplayprivate
FilterTextBoxWidgetSDlgDataDisplayprivate
GenerateFilteredItems()SDlgDataDisplayprivate
GetFilterText() constSDlgDataDisplayinline
GetFilterTextBoxWidget()SDlgDataDisplayprivate
HandleDoubleClick(TSharedPtr< FDlgDataDisplayTreeNode > InItem)SDlgDataDisplayprivate
HandleGenerateRow(TSharedPtr< FDlgDataDisplayTreeNode > InItem, const TSharedRef< STableViewBase > &OwnerTable)SDlgDataDisplayprivate
HandleGetChildren(TSharedPtr< FDlgDataDisplayTreeNode > InItem, TArray< TSharedPtr< FDlgDataDisplayTreeNode > > &OutChildren)SDlgDataDisplayprivate
HandleOnRefresh()SDlgDataDisplayinlineprivate
HandleSearchTextCommited(const FText &InText, ETextCommit::Type InCommitType)SDlgDataDisplayprivate
HandleSetExpansionRecursive(TSharedPtr< FDlgDataDisplayTreeNode > InItem, bool bInIsItemExpanded)SDlgDataDisplayprivate
HandleTreeSelectionChanged(TSharedPtr< FDlgDataDisplayTreeNode > InItem, ESelectInfo::Type SelectInfo)SDlgDataDisplayprivate
PredicateCompareDlgDataDisplayTreeNode(const TSharedPtr< FDlgDataDisplayTreeNode > &FirstNode, const TSharedPtr< FDlgDataDisplayTreeNode > &SecondNode)SDlgDataDisplayinlineprivatestatic
RefreshTree(bool bPreserveExpansion)SDlgDataDisplay
RootChildrenSDlgDataDisplayprivate
RootTreeItemSDlgDataDisplayprivate
Self typedefSDlgDataDisplayprivate
SetWorldContextObject(const TWeakObjectPtr< const UObject > &InWorldContextObjectPtr)SDlgDataDisplayinline
SLATE_BEGIN_ARGS(Self)SDlgDataDisplayinline
WorldContextObjectPtrSDlgDataDisplayprivate