#include <AssetTypeActions_DlgDialogue.h>
Defines the look and actions the editor takes when clicking/viewing a Dialogue asset. See FDlgSystemEditorModule::StartupModule for usage.
Definition at line 14 of file AssetTypeActions_DlgDialogue.h.
◆ FAssetTypeActions_DlgDialogue()
FAssetTypeActions_DlgDialogue::FAssetTypeActions_DlgDialogue |
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EAssetTypeCategories::Type | InAssetCategory | ) |
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◆ CanFilter()
bool FAssetTypeActions_DlgDialogue::CanFilter |
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◆ GetActions()
void FAssetTypeActions_DlgDialogue::GetActions |
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const TArray< UObject * > & | InObjects, |
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FMenuBuilder & | MenuBuilder ) |
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◆ GetCategories()
uint32 FAssetTypeActions_DlgDialogue::GetCategories |
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Returns the categories that this asset type. The return value is one or more flags from EAssetTypeCategories.
Definition at line 43 of file AssetTypeActions_DlgDialogue.h.
◆ GetName()
FText FAssetTypeActions_DlgDialogue::GetName |
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◆ GetSupportedClass()
UClass * FAssetTypeActions_DlgDialogue::GetSupportedClass |
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const |
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◆ GetTypeColor()
FColor FAssetTypeActions_DlgDialogue::GetTypeColor |
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const |
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◆ HasActions()
bool FAssetTypeActions_DlgDialogue::HasActions |
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const TArray< UObject * > & | InObjects | ) |
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◆ OpenAssetEditor()
void FAssetTypeActions_DlgDialogue::OpenAssetEditor |
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const TArray< UObject * > & | InObjects, |
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TSharedPtr< IToolkitHost > | EditWithinLevelEditor = TSharedPtr<IToolkitHost>() ) |
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Opens the asset editor for the specified objects. If EditWithinLevelEditor is valid, the world-centric editor will be used.
Definition at line 12 of file AssetTypeActions_DlgDialogue.cpp.
◆ AssetCategory
EAssetTypeCategories::Type FAssetTypeActions_DlgDialogue::AssetCategory |
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The documentation for this class was generated from the following files: