A Demo Project for the UnrealEngineSDK
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USTRUCT(BlueprintType, Category = "VRExpansionLibrary") More...
#include <GS_GunTools.h>
Public Member Functions | |
FGunTools_AdvSecondarySettings () | |
GENERATED_BODY () | |
Public Attributes | |
bool | bUseAdvancedSecondarySettings |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "AdvSecondarySettings") | |
bool | bUseConstantGripScaler |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "AdvSecondarySettings|Smoothing", meta = (editcondition = "bUseAdvancedSecondarySettings")) | |
bool | bUseGlobalSmoothingSettings |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "AdvSecondarySettings|Smoothing", meta = (editcondition = "bUseAdvancedSecondarySettings")) | |
bool | bUseSecondaryGripDistanceInfluence |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "AdvSecondarySettings|DistanceInfluence", meta = (editcondition = "bUseAdvancedSecondarySettings")) | |
float | GripInfluenceDeadZone |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "AdvSecondarySettings|DistanceInfluence", meta = (editcondition = "bUseSecondaryGripDistanceInfluence", ClampMin = "0.00", UIMin = "0.00", ClampMax = "256.00", UIMax = "256.00")) | |
float | GripInfluenceDistanceToZero |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "AdvSecondarySettings|DistanceInfluence", meta = (editcondition = "bUseSecondaryGripDistanceInfluence", ClampMin = "1.00", UIMin = "1.00", ClampMax = "256.00", UIMax = "256.00")) | |
float | SecondaryGripScaler |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "AdvSecondarySettings|Smoothing", meta = (editcondition = "bUseAdvancedSecondarySettings", ClampMin = "0.00", UIMin = "0.00", ClampMax = "1.00", UIMax = "1.00")) | |
FBPEuroLowPassFilter | SecondarySmoothing |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "AdvSecondarySettings|Smoothing") | |
USTRUCT(BlueprintType, Category = "VRExpansionLibrary")
Definition at line 143 of file GS_GunTools.h.
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inline |
Definition at line 217 of file GS_GunTools.h.
FGunTools_AdvSecondarySettings::GENERATED_BODY | ( | ) |
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "AdvSecondarySettings")
Definition at line 153 of file GS_GunTools.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "AdvSecondarySettings|Smoothing", meta = (editcondition = "bUseAdvancedSecondarySettings"))
Definition at line 170 of file GS_GunTools.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "AdvSecondarySettings|Smoothing", meta = (editcondition = "bUseAdvancedSecondarySettings"))
Definition at line 178 of file GS_GunTools.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "AdvSecondarySettings|DistanceInfluence", meta = (editcondition = "bUseAdvancedSecondarySettings"))
Definition at line 194 of file GS_GunTools.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "AdvSecondarySettings|DistanceInfluence", meta = (editcondition = "bUseSecondaryGripDistanceInfluence", ClampMin = "0.00", UIMin = "0.00", ClampMax = "256.00", UIMax = "256.00"))
Definition at line 206 of file GS_GunTools.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "AdvSecondarySettings|DistanceInfluence", meta = (editcondition = "bUseSecondaryGripDistanceInfluence", ClampMin = "1.00", UIMin = "1.00", ClampMax = "256.00", UIMax = "256.00"))
Definition at line 215 of file GS_GunTools.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "AdvSecondarySettings|Smoothing", meta = (editcondition = "bUseAdvancedSecondarySettings", ClampMin = "0.00", UIMin = "0.00", ClampMax = "1.00", UIMax = "1.00"))
Definition at line 162 of file GS_GunTools.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "AdvSecondarySettings|Smoothing")
Definition at line 186 of file GS_GunTools.h.