UCLASS(Blueprintable, BlueprintType, Abstract, EditInlineNew)
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#include <DlgConditionCustom.h>
UCLASS(Blueprintable, BlueprintType, Abstract, EditInlineNew)
Definition at line 21 of file DlgConditionCustom.h.
◆ GENERATED_BODY()
UDlgConditionCustom::GENERATED_BODY |
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private |
◆ GetWorld()
UWorld * UDlgObject::GetWorld |
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const |
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overrideinherited |
◆ IsConditionMet()
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BlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintCallable, BlueprintNativeEvent, Category = "Dialogue")
◆ IsConditionMet_Implementation()
virtual bool UDlgConditionCustom::IsConditionMet_Implementation |
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const UDlgContext * | Context, |
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const UObject * | Participant ) |
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inlinevirtual |
◆ PostInitProperties()
void UDlgObject::PostInitProperties |
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overrideinherited |
The documentation for this class was generated from the following file: