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UDlgConditionCustom Class ReferenceBlueprintTypeAbstractEditInlineNewBlueprintable

UCLASS(Blueprintable, BlueprintType, Abstract, EditInlineNew) More...

#include <DlgConditionCustom.h>

Inheritance diagram for UDlgConditionCustom:
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Public Member Functions

UWorld * GetWorld () const override
 
bool IsConditionMet (const UDlgContext *Context, const UObject *Participant)
 UFUNCTION(BlueprintCallable, BlueprintNativeEvent, Category = "Dialogue")
 
virtual bool IsConditionMet_Implementation (const UDlgContext *Context, const UObject *Participant)
 
void PostInitProperties () override
 

Private Member Functions

 GENERATED_BODY ()
 

Detailed Description

UCLASS(Blueprintable, BlueprintType, Abstract, EditInlineNew)

Definition at line 21 of file DlgConditionCustom.h.

Member Function Documentation

◆ GENERATED_BODY()

UDlgConditionCustom::GENERATED_BODY ( )
private

◆ GetWorld()

UWorld * UDlgObject::GetWorld ( ) const
overrideinherited

Definition at line 22 of file DlgObject.cpp.

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◆ IsConditionMet()

bool UDlgConditionCustom::IsConditionMet ( const UDlgContext * Context,
const UObject * Participant )
BlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintCallable, BlueprintNativeEvent, Category = "Dialogue")

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◆ IsConditionMet_Implementation()

virtual bool UDlgConditionCustom::IsConditionMet_Implementation ( const UDlgContext * Context,
const UObject * Participant )
inlinevirtual

Definition at line 32 of file DlgConditionCustom.h.

◆ PostInitProperties()

void UDlgObject::PostInitProperties ( )
overrideinherited

Definition at line 9 of file DlgObject.cpp.


The documentation for this class was generated from the following file: