5#include "DlgConditionCustom.generated.h"
14UCLASS(Blueprintable, BlueprintType, Abstract, EditInlineNew)
20 UFUNCTION(BlueprintCallable, BlueprintNativeEvent, Category = "
Dialogue")
29UCLASS(Blueprintable, BlueprintType, Abstract, EditInlineNew, CollapseCategories)
UCLASS(Blueprintable, BlueprintType, Abstract, EditInlineNew, CollapseCategories)
UCLASS(Blueprintable, BlueprintType, Abstract, EditInlineNew)
virtual bool IsConditionMet_Implementation(const UDlgContext *Context, const UObject *Participant)
bool IsConditionMet(const UDlgContext *Context, const UObject *Participant)
UFUNCTION(BlueprintCallable, BlueprintNativeEvent, Category = "Dialogue")
UCLASS(Abstract, ClassGroup = "Dialogue", HideCategories = ("DoNotShow"), AutoExpandCategories = ("De...