A Demo Project for the UnrealEngineSDK
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#include <CharacterMovementCompTypes.h>
Public Member Functions | |
FScopedMeshBoneUpdateOverrideVR (USkeletalMeshComponent *Mesh, EKinematicBonesUpdateToPhysics::Type OverrideSetting) | |
~FScopedMeshBoneUpdateOverrideVR () | |
Private Attributes | |
USkeletalMeshComponent * | MeshRef |
EKinematicBonesUpdateToPhysics::Type | SavedUpdateSetting |
Helper to change mesh bone updates within a scope. Example usage: { FScopedPreventMeshBoneUpdate ScopedNoMeshBoneUpdate(CharacterOwner->GetMesh(), EKinematicBonesUpdateToPhysics::SkipAllBones); // Do something to move mesh, bones will not update } // Movement of mesh at this point will use previous setting.
Definition at line 628 of file CharacterMovementCompTypes.h.
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inline |
Definition at line 630 of file CharacterMovementCompTypes.h.
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inline |
Definition at line 642 of file CharacterMovementCompTypes.h.
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private |
Definition at line 652 of file CharacterMovementCompTypes.h.
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private |
Definition at line 653 of file CharacterMovementCompTypes.h.