A Demo Project for the UnrealEngineSDK
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FDeviceTexture Struct ReferenceBlueprintType

Structure for storing device texture information. More...

#include <ControlsReminderWidgetInfo.h>

Public Member Functions

 GENERATED_BODY ()
 

Public Attributes

UTexture2D * DeviceTexture
 UPROPERTY(EditAnywhere, BlueprintReadWrite)
 
FString DeviceTypeName
 UPROPERTY(EditAnywhere, BlueprintReadWrite)
 

Detailed Description

Structure for storing device texture information.

USTRUCT(BlueprintType)

Definition at line 16 of file ControlsReminderWidgetInfo.h.

Member Function Documentation

◆ GENERATED_BODY()

FDeviceTexture::GENERATED_BODY ( )

Member Data Documentation

◆ DeviceTexture

UTexture2D* FDeviceTexture::DeviceTexture
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite)

Device controls image.

Definition at line 32 of file ControlsReminderWidgetInfo.h.

◆ DeviceTypeName

FString FDeviceTexture::DeviceTypeName
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite)

Name of the device.

Definition at line 25 of file ControlsReminderWidgetInfo.h.


The documentation for this struct was generated from the following file: