#include <VRExpansionEditor.h>
Definition at line 9 of file VRExpansionEditor.h.
◆ RegisterComponentVisualizer()
void FVRExpansionEditorModule::RegisterComponentVisualizer |
( |
FName | ComponentClassName, |
|
|
TSharedPtr< FComponentVisualizer > | Visualizer ) |
◆ ShutdownModule()
void FVRExpansionEditorModule::ShutdownModule |
( |
| ) |
|
|
overridevirtual |
◆ StartupModule()
void FVRExpansionEditorModule::StartupModule |
( |
| ) |
|
|
overridevirtual |
◆ RegisteredComponentClassNames
TArray<FName> FVRExpansionEditorModule::RegisteredComponentClassNames |
Array of component class names we have registered, so we know what to unregister afterwards
Definition at line 18 of file VRExpansionEditor.h.
The documentation for this class was generated from the following files:
- SDKDemo/Plugins/UnrealEngineSDK/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionEditor/Public/VRExpansionEditor.h
- SDKDemo/Plugins/UnrealEngineSDK/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionEditor/Private/VRExpansionEditor.cpp