A Demo Project for the UnrealEngineSDK
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FVRExpansionEditorModule Class Reference

#include <VRExpansionEditor.h>

Inheritance diagram for FVRExpansionEditorModule:
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Public Member Functions

void RegisterComponentVisualizer (FName ComponentClassName, TSharedPtr< FComponentVisualizer > Visualizer)
 
virtual void ShutdownModule () override
 
virtual void StartupModule () override
 

Public Attributes

TArray< FName > RegisteredComponentClassNames
 

Detailed Description

Definition at line 9 of file VRExpansionEditor.h.

Member Function Documentation

◆ RegisterComponentVisualizer()

void FVRExpansionEditorModule::RegisterComponentVisualizer ( FName ComponentClassName,
TSharedPtr< FComponentVisualizer > Visualizer )

Definition at line 51 of file VRExpansionEditor.cpp.

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◆ ShutdownModule()

void FVRExpansionEditorModule::ShutdownModule ( )
overridevirtual

Definition at line 32 of file VRExpansionEditor.cpp.

◆ StartupModule()

void FVRExpansionEditorModule::StartupModule ( )
overridevirtual

Definition at line 14 of file VRExpansionEditor.cpp.

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Member Data Documentation

◆ RegisteredComponentClassNames

TArray<FName> FVRExpansionEditorModule::RegisteredComponentClassNames

Array of component class names we have registered, so we know what to unregister afterwards

Definition at line 18 of file VRExpansionEditor.h.


The documentation for this class was generated from the following files: