A Demo Project for the UnrealEngineSDK
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UCLASS(ClassGroup = Physics, meta = (BlueprintSpawnableComponent), HideCategories = (Activation, "Components|Activation", Physics, Mobility), ShowCategories = ("Physics|Components|PhysicsConstraint", "VRE Constraint Settings")) More...
#include <VREPhysicsConstraintComponent.h>
Public Member Functions | |
FRotator | GetAngularOffset () |
UFUNCTION(BlueprintPure, Category = "VRE Physics Constraint Component") | |
void | GetConstraintReferenceFrame (EConstraintFrame::Type Frame, FTransform &RefFrame) |
UFUNCTION(BlueprintCallable, Category = "VRE Physics Constraint Component") | |
FVector | GetCurrentLinearDistance (EConstraintFrame::Type FrameOfReference) |
UFUNCTION(BlueprintPure, Category = "VRE Physics Constraint Component") | |
void | GetGlobalPose (EConstraintFrame::Type ConstraintFrame, FTransform &GlobalPose) |
UFUNCTION(BlueprintCallable, Category = "VRE Physics Constraint Component") | |
FTransform | GetLocalPose (EConstraintFrame::Type ConstraintFrame) |
UFUNCTION(BlueprintCallable, Category = "VRE Physics Constraint Component") | |
void | SetAngularOffset (FRotator NewAngularOffset) |
UFUNCTION(BlueprintCallable, Category="VRE Physics Constraint Component") | |
void | SetConstraintToForceBased (bool bUseForceConstraint) |
UFUNCTION(BlueprintCallable, Category = "VRE Physics Constraint Component") | |
Private Member Functions | |
GENERATED_BODY () | |
UCLASS(ClassGroup = Physics, meta = (BlueprintSpawnableComponent), HideCategories = (Activation, "Components|Activation", Physics, Mobility), ShowCategories = ("Physics|Components|PhysicsConstraint", "VRE Constraint Settings"))
A custom constraint component subclass that exposes additional missing functionality from the default one
Definition at line 20 of file VREPhysicsConstraintComponent.h.
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private |
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inlineBlueprintPure |
UFUNCTION(BlueprintPure, Category = "VRE Physics Constraint Component")
Definition at line 172 of file VREPhysicsConstraintComponent.h.
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inlineBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "VRE Physics Constraint Component")
Definition at line 100 of file VREPhysicsConstraintComponent.h.
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inlineBlueprintPure |
UFUNCTION(BlueprintPure, Category = "VRE Physics Constraint Component")
Definition at line 146 of file VREPhysicsConstraintComponent.h.
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inlineBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "VRE Physics Constraint Component")
Definition at line 131 of file VREPhysicsConstraintComponent.h.
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inlineBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "VRE Physics Constraint Component")
Definition at line 109 of file VREPhysicsConstraintComponent.h.
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inlineBlueprintCallable |
UFUNCTION(BlueprintCallable, Category="VRE Physics Constraint Component")
Definition at line 182 of file VREPhysicsConstraintComponent.h.
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inlineBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "VRE Physics Constraint Component")
Definition at line 30 of file VREPhysicsConstraintComponent.h.