A Demo Project for the UnrealEngineSDK
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USTRUCT() More...
#include <OptionalRepSkeletalMeshActor.h>
Public Member Functions | |
virtual FName | DiagnosticContext (bool bDetailed) override |
virtual FString | DiagnosticMessage () override |
virtual void | ExecuteTick (float DeltaTime, enum ELevelTick TickType, ENamedThreads::Type CurrentThread, const FGraphEventRef &MyCompletionGraphEvent) override |
GENERATED_USTRUCT_BODY () | |
Public Attributes | |
UInversePhysicsSkeletalMeshComponent * | TargetVR |
USTRUCT()
A component specifically for being able to turn off movement replication in the component at will Has the upside of also being a blueprintable base since UE4 doesn't allow that with std ones
Definition at line 45 of file OptionalRepSkeletalMeshActor.h.
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overridevirtual |
Definition at line 67 of file OptionalRepSkeletalMeshActor.cpp.
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overridevirtual |
Definition at line 58 of file OptionalRepSkeletalMeshActor.cpp.
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overridevirtual |
Definition at line 47 of file OptionalRepSkeletalMeshActor.cpp.
FSkeletalMeshComponentEndPhysicsTickFunctionVR::GENERATED_USTRUCT_BODY | ( | ) |
UInversePhysicsSkeletalMeshComponent* FSkeletalMeshComponentEndPhysicsTickFunctionVR::TargetVR |
Definition at line 49 of file OptionalRepSkeletalMeshActor.h.