A Demo Project for the UnrealEngineSDK
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Actor representing an interaction valve. More...
#include <InteractionLever.h>
Public Member Functions | |
AInteractionLever (const FObjectInitializer &ObjectInitializer) | |
Sets default values for this actor's properties. | |
bool | AddToClientReplicationBucket () |
UFUNCTION(BlueprintCallable, Category = "Networking") | |
FBPAdvGripSettings | AdvancedGripSettings () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
virtual FBPAdvGripSettings | AdvancedGripSettings_Implementation () override |
bool | AllowsMultipleGrips () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
virtual bool | AllowsMultipleGrips_Implementation () override |
virtual void | BeginDestroy () override |
virtual void | BeginPlay () override |
void | CeaseReplicationBlocking () |
UFUNCTION(Category = "Networking") | |
void | ClosestGripSlotInRange (FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
virtual void | ClosestGripSlotInRange_Implementation (FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) override |
bool | DenyGripping (UGripMotionControllerComponent *GripInitiator=nullptr) |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface", meta = (DisplayName = "IsDenyingGrips")) | |
virtual bool | DenyGripping_Implementation (UGripMotionControllerComponent *GripInitiator=nullptr) override |
virtual void | EndPlay (const EEndPlayReason::Type EndPlayReason) override |
virtual void | GatherCurrentMovement () override |
bool | GetGripScripts (TArray< UVRGripScriptBase * > &ArrayReference) |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
virtual bool | GetGripScripts_Implementation (TArray< UVRGripScriptBase * > &ArrayReference) override |
void | GetGripStiffnessAndDamping (float &GripStiffnessOut, float &GripDampingOut) |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
virtual void | GetGripStiffnessAndDamping_Implementation (float &GripStiffnessOut, float &GripDampingOut) override |
virtual void | GetOwnedGameplayTags (FGameplayTagContainer &TagContainer) const override |
EGripCollisionType | GetPrimaryGripType (bool bIsSlot) |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
virtual EGripCollisionType | GetPrimaryGripType_Implementation (bool bIsSlot) override |
virtual void | GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > &ObjList) override |
float | GripBreakDistance () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
virtual float | GripBreakDistance_Implementation () override |
EGripLateUpdateSettings | GripLateUpdateSetting () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
virtual EGripLateUpdateSettings | GripLateUpdateSetting_Implementation () override |
EGripMovementReplicationSettings | GripMovementReplicationType () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
virtual EGripMovementReplicationSettings | GripMovementReplicationType_Implementation () override |
FORCEINLINE bool | IsCurrentlyClientAuthThrowing () |
UFUNCTION(BlueprintPure, Category = "Networking") | |
void | IsHeld (TArray< FBPGripPair > &HoldingControllers, bool &bIsHeld) |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
virtual void | IsHeld_Implementation (TArray< FBPGripPair > &HoldingControllers, bool &bIsHeld) override |
virtual void | MarkComponentsAsPendingKill () override |
virtual void | Native_NotifyThrowGripDelegates (UGripMotionControllerComponent *Controller, bool bGripped, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override |
void | OnChildGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
virtual void | OnChildGrip_Implementation (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) override |
void | OnChildGripRelease (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
virtual void | OnChildGripRelease_Implementation (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override |
void | OnEndSecondaryUsed () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
virtual void | OnEndSecondaryUsed_Implementation () override |
void | OnEndUsed () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
virtual void | OnEndUsed_Implementation () override |
void | OnGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
virtual void | OnGrip_Implementation (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) override |
void | OnGripRelease (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
virtual void | OnGripRelease_Implementation (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override |
void | OnInput (FKey Key, EInputEvent KeyEvent) |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
virtual void | OnInput_Implementation (FKey Key, EInputEvent KeyEvent) override |
virtual void | OnRep_AttachmentReplication () override |
virtual void | OnRep_ReplicatedMovement () override |
virtual void | OnRep_ReplicateMovement () override |
void | OnSecondaryGrip (UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
virtual void | OnSecondaryGrip_Implementation (UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) override |
void | OnSecondaryGripRelease (UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
virtual void | OnSecondaryGripRelease_Implementation (UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) override |
void | OnSecondaryUsed () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
virtual void | OnSecondaryUsed_Implementation () override |
void | OnUsed () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
virtual void | OnUsed_Implementation () override |
bool | PollReplicationEvent () |
UFUNCTION() | |
virtual void | PostNetReceivePhysicState () override |
virtual void | PreDestroyFromReplication () override |
virtual void | PreReplication (IRepChangedPropertyTracker &ChangedPropertyTracker) override |
bool | RemoveFromClientReplicationBucket () |
UFUNCTION(BlueprintCallable, Category = "Networking") | |
bool | ReplicateSubobjects (UActorChannel *Channel, class FOutBunch *Bunch, FReplicationFlags *RepFlags) override |
bool | RequestsSocketing (USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform) |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
virtual bool | RequestsSocketing_Implementation (USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform) override |
ESecondaryGripType | SecondaryGripType () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
virtual ESecondaryGripType | SecondaryGripType_Implementation () override |
void | Server_EndClientAuthReplication () |
UFUNCTION(Reliable, Server, WithValidation, Category = "Networking") | |
void | Server_GetClientAuthReplication (const FRepMovementVR &newMovement) |
UFUNCTION(UnReliable, Server, WithValidation, Category = "Networking") | |
void | SetDenyGripping (bool bDenyGripping) |
UFUNCTION(BlueprintCallable, Category = "VRGripInterface") | |
void | SetGripPriority (int NewGripPriority) |
UFUNCTION(BlueprintCallable, Category = "VRGripInterface") | |
void | SetHeld (UGripMotionControllerComponent *HoldingController, uint8 GripID, bool bIsHeld) |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
virtual void | SetHeld_Implementation (UGripMotionControllerComponent *HoldingController, uint8 GripID, bool bIsHeld) override |
bool | ShouldWeSkipAttachmentReplication (bool bConsiderHeld=true) const |
bool | SimulateOnDrop () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
virtual bool | SimulateOnDrop_Implementation () override |
EGripInterfaceTeleportBehavior | TeleportBehavior () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
virtual EGripInterfaceTeleportBehavior | TeleportBehavior_Implementation () override |
void | TickGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime) |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
virtual void | TickGrip_Implementation (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime) override |
Public Attributes | |
FRepAttachmentWithWeld | AttachmentWeldReplication |
UPROPERTY(Replicated, ReplicatedUsing = OnRep_AttachmentReplication) | |
bool | bAllowIgnoringAttachOnOwner |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "Replication") | |
bool | bRepGripSettingsAndGameplayTags |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface") | |
bool | bReplicateGripScripts |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface") | |
FVRClientAuthReplicationData | ClientAuthReplicationData |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "Replication") | |
FGameplayTagContainer | GameplayTags |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "GameplayTags") | |
TArray< class UVRGripScriptBase * > | GripLogicScripts |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadOnly, Instanced, Category = "VRGripInterface") | |
UVRLeverComponent * | Lever |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Components) | |
FVROnDropSignature | OnDropped |
UPROPERTY(BlueprintAssignable, Category = "Grip Events") | |
FVROnGripSignature | OnGripped |
UPROPERTY(BlueprintAssignable, Category = "Grip Events") | |
FVROnGripSignature | OnSecondaryGripAdded |
UPROPERTY(BlueprintAssignable, Category = "Grip Events") | |
FVROnGripSignature | OnSecondaryGripRemoved |
UPROPERTY(BlueprintAssignable, Category = "Grip Events") | |
UTextRenderComponent * | TextRenderComp |
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = Components) | |
FBPInterfaceProperties | VRGripInterfaceSettings |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface") | |
Private Member Functions | |
GENERATED_BODY () | |
GENERATED_IINTERFACE_BODY () | |
AInteractionLever::AInteractionLever | ( | const FObjectInitializer & | ObjectInitializer | ) |
Sets default values for this actor's properties.
Definition at line 5 of file InteractionLever.cpp.
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inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "Networking")
Definition at line 390 of file GrippableStaticMeshActor.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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overridevirtualinherited |
Definition at line 361 of file GrippableStaticMeshActor.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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overridevirtualinherited |
Definition at line 379 of file GrippableStaticMeshActor.cpp.
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overridevirtualinherited |
Definition at line 784 of file GrippableStaticMeshActor.cpp.
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overridevirtualinherited |
Definition at line 280 of file GrippableStaticMeshActor.cpp.
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inherited |
UFUNCTION(Category = "Networking")
Definition at line 568 of file GrippableStaticMeshActor.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
Called to get the closest grip socket in range
WorldLocation | - World Location to check near |
bSecondarySlot | - True if this is a check for a secondary slot or not |
CallingController | - Controller checking for the slot (can be used in overrides for per hand checks) |
OverridePrefix | - A different substring to check against in the socket names to find relevant ones |
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overridevirtualinherited |
Definition at line 371 of file GrippableStaticMeshActor.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface", meta = (DisplayName = "IsDenyingGrips"))
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overridevirtualinherited |
Definition at line 319 of file GrippableStaticMeshActor.cpp.
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overridevirtualinherited |
Definition at line 584 of file GrippableStaticMeshActor.cpp.
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overridevirtualinherited |
Definition at line 155 of file GrippableStaticMeshActor.cpp.
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private |
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privateinherited |
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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overridevirtualinherited |
Definition at line 463 of file GrippableStaticMeshActor.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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overridevirtualinherited |
Definition at line 355 of file GrippableStaticMeshActor.cpp.
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inlineoverridevirtualinherited |
Overridden to return requirements tags
Definition at line 221 of file GrippableStaticMeshActor.h.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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overridevirtualinherited |
Definition at line 335 of file GrippableStaticMeshActor.cpp.
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overridevirtualinherited |
Definition at line 799 of file GrippableStaticMeshActor.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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overridevirtualinherited |
Definition at line 366 of file GrippableStaticMeshActor.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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overridevirtualinherited |
Definition at line 350 of file GrippableStaticMeshActor.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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overridevirtualinherited |
Definition at line 345 of file GrippableStaticMeshActor.cpp.
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inlineinheritedBlueprintPure |
UFUNCTION(BlueprintPure, Category = "Networking")
Definition at line 208 of file GrippableStaticMeshActor.h.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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overridevirtualinherited |
Definition at line 384 of file GrippableStaticMeshActor.cpp.
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overridevirtualinherited |
Definition at line 743 of file GrippableStaticMeshActor.cpp.
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overridevirtualinherited |
Reimplemented from IVRGripInterface.
Definition at line 419 of file GrippableStaticMeshActor.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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overridevirtualinherited |
Definition at line 308 of file GrippableStaticMeshActor.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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overridevirtualinherited |
Definition at line 309 of file GrippableStaticMeshActor.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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overridevirtualinherited |
Definition at line 315 of file GrippableStaticMeshActor.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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overridevirtualinherited |
Definition at line 313 of file GrippableStaticMeshActor.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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overridevirtualinherited |
Definition at line 306 of file GrippableStaticMeshActor.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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overridevirtualinherited |
Definition at line 307 of file GrippableStaticMeshActor.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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overridevirtualinherited |
Definition at line 316 of file GrippableStaticMeshActor.cpp.
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overridevirtualinherited |
Definition at line 637 of file GrippableStaticMeshActor.cpp.
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overridevirtualinherited |
Definition at line 721 of file GrippableStaticMeshActor.cpp.
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overridevirtualinherited |
Definition at line 690 of file GrippableStaticMeshActor.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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overridevirtualinherited |
Definition at line 310 of file GrippableStaticMeshActor.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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overridevirtualinherited |
Definition at line 311 of file GrippableStaticMeshActor.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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overridevirtualinherited |
Definition at line 314 of file GrippableStaticMeshActor.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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overridevirtualinherited |
Definition at line 312 of file GrippableStaticMeshActor.cpp.
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inherited |
UFUNCTION()
Definition at line 469 of file GrippableStaticMeshActor.cpp.
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overridevirtualinherited |
Definition at line 732 of file GrippableStaticMeshActor.cpp.
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overridevirtualinherited |
Called right before being marked for destruction due to network replication
Definition at line 758 of file GrippableStaticMeshActor.cpp.
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overridevirtualinherited |
Definition at line 111 of file GrippableStaticMeshActor.cpp.
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inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "Networking")
Definition at line 407 of file GrippableStaticMeshActor.cpp.
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overrideinherited |
Definition at line 257 of file GrippableStaticMeshActor.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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overridevirtualinherited |
Definition at line 317 of file GrippableStaticMeshActor.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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overridevirtualinherited |
Definition at line 340 of file GrippableStaticMeshActor.cpp.
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inheritedWithValidationReliableServer |
UFUNCTION(Reliable, Server, WithValidation, Category = "Networking")
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inheritedServerWithValidationUnReliable |
UFUNCTION(UnReliable, Server, WithValidation, Category = "Networking")
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inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "VRGripInterface")
Definition at line 295 of file GrippableStaticMeshActor.cpp.
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inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "VRGripInterface")
Definition at line 300 of file GrippableStaticMeshActor.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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overridevirtualinherited |
Definition at line 431 of file GrippableStaticMeshActor.cpp.
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inlineinherited |
Definition at line 249 of file GrippableStaticMeshActor.h.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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overridevirtualinherited |
Definition at line 330 of file GrippableStaticMeshActor.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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overridevirtualinherited |
Definition at line 325 of file GrippableStaticMeshActor.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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overridevirtualinherited |
Definition at line 305 of file GrippableStaticMeshActor.cpp.
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inheritedReplicated |
UPROPERTY(Replicated, ReplicatedUsing = OnRep_AttachmentReplication)
Definition at line 74 of file GrippableStaticMeshActor.h.
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inheritedBlueprintReadWriteEditAnywhereReplicated |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "Replication")
Definition at line 246 of file GrippableStaticMeshActor.h.
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inheritedBlueprintReadWriteEditAnywhereReplicated |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface")
Definition at line 293 of file GrippableStaticMeshActor.h.
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inheritedBlueprintReadWriteEditAnywhereReplicated |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface")
Definition at line 96 of file GrippableStaticMeshActor.h.
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inheritedBlueprintReadWriteEditAnywhereReplicated |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "Replication")
Definition at line 158 of file GrippableStaticMeshActor.h.
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inheritedBlueprintReadWriteEditAnywhereReplicated |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "GameplayTags")
Tags that are set on this object
Definition at line 233 of file GrippableStaticMeshActor.h.
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inheritedBlueprintReadOnlyEditAnywhereInstancedReplicated |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadOnly, Instanced, Category = "VRGripInterface")
Definition at line 85 of file GrippableStaticMeshActor.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Components)
The lever component.
Definition at line 29 of file InteractionLever.h.
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inheritedBlueprintAssignable |
UPROPERTY(BlueprintAssignable, Category = "Grip Events")
Definition at line 129 of file GrippableStaticMeshActor.h.
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inheritedBlueprintAssignable |
UPROPERTY(BlueprintAssignable, Category = "Grip Events")
Definition at line 121 of file GrippableStaticMeshActor.h.
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inheritedBlueprintAssignable |
UPROPERTY(BlueprintAssignable, Category = "Grip Events")
Definition at line 137 of file GrippableStaticMeshActor.h.
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inheritedBlueprintAssignable |
UPROPERTY(BlueprintAssignable, Category = "Grip Events")
Definition at line 145 of file GrippableStaticMeshActor.h.
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BlueprintReadWriteVisibleAnywhere |
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = Components)
The text render component.
Definition at line 36 of file InteractionLever.h.
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inheritedBlueprintReadWriteEditAnywhereReplicated |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface")
Definition at line 301 of file GrippableStaticMeshActor.h.