A Demo Project for the UnrealEngineSDK
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InteractionLever.h
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1// Copyright(c) Pixo Group. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "Components/TextRenderComponent.h"
9#include "InteractionLever.generated.h"
10
14UCLASS()
15class PIXOCORE_API AInteractionLever : public AGrippableStaticMeshActor
16{
17 GENERATED_BODY()
18
19public:
20 AInteractionLever(const FObjectInitializer& ObjectInitializer);
21
22 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Components)
23 UVRLeverComponent* Lever;
24
25 UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = Components)
26 UTextRenderComponent* TextRenderComp;
27};
UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent, ChildCanTick), ClassGroup = (VRExpansionPl...
Actor representing an interaction valve.
UTextRenderComponent * TextRenderComp
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = Components)
UVRLeverComponent * Lever
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Components)
UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin))