5#include "CoreMinimal.h"
6#include "Components/TextRenderComponent.h"
9#include "InteractionLever.generated.h"
22 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Components)
25 UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = Components)
26 UTextRenderComponent* TextRenderComp;
UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent, ChildCanTick), ClassGroup = (VRExpansionPl...
Actor representing an interaction valve.
UTextRenderComponent * TextRenderComp
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = Components)
UVRLeverComponent * Lever
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Components)
UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin))