A Demo Project for the UnrealEngineSDK
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AInteractionLever Member List

This is the complete list of members for AInteractionLever, including all inherited members.

AddToClientReplicationBucket()AGrippableStaticMeshActor
AdvancedGripSettings()IVRGripInterface
AdvancedGripSettings_Implementation() overrideAGrippableStaticMeshActorvirtual
AGrippableStaticMeshActor(const FObjectInitializer &ObjectInitializer)AGrippableStaticMeshActor
AInteractionLever(const FObjectInitializer &ObjectInitializer)AInteractionLever
AllowsMultipleGrips()IVRGripInterface
AllowsMultipleGrips_Implementation() overrideAGrippableStaticMeshActorvirtual
AttachmentWeldReplicationAGrippableStaticMeshActor
bAllowIgnoringAttachOnOwnerAGrippableStaticMeshActor
BeginDestroy() overrideAGrippableStaticMeshActorvirtual
BeginPlay() overrideAGrippableStaticMeshActorvirtual
bRepGripSettingsAndGameplayTagsAGrippableStaticMeshActor
bReplicateGripScriptsAGrippableStaticMeshActor
CeaseReplicationBlocking()AGrippableStaticMeshActor
ClientAuthReplicationDataAGrippableStaticMeshActor
ClosestGripSlotInRange(FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None)IVRGripInterface
ClosestGripSlotInRange_Implementation(FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) overrideAGrippableStaticMeshActorvirtual
DenyGripping(UGripMotionControllerComponent *GripInitiator=nullptr)IVRGripInterface
DenyGripping_Implementation(UGripMotionControllerComponent *GripInitiator=nullptr) overrideAGrippableStaticMeshActorvirtual
EndPlay(const EEndPlayReason::Type EndPlayReason) overrideAGrippableStaticMeshActorvirtual
GameplayTagsAGrippableStaticMeshActor
GatherCurrentMovement() overrideAGrippableStaticMeshActorvirtual
GENERATED_BODY()AInteractionLeverprivate
GENERATED_IINTERFACE_BODY()IVRGripInterfaceprivate
GetGripScripts(TArray< UVRGripScriptBase * > &ArrayReference)IVRGripInterface
GetGripScripts_Implementation(TArray< UVRGripScriptBase * > &ArrayReference) overrideAGrippableStaticMeshActorvirtual
GetGripStiffnessAndDamping(float &GripStiffnessOut, float &GripDampingOut)IVRGripInterface
GetGripStiffnessAndDamping_Implementation(float &GripStiffnessOut, float &GripDampingOut) overrideAGrippableStaticMeshActorvirtual
GetOwnedGameplayTags(FGameplayTagContainer &TagContainer) const overrideAGrippableStaticMeshActorinlinevirtual
GetPrimaryGripType(bool bIsSlot)IVRGripInterface
GetPrimaryGripType_Implementation(bool bIsSlot) overrideAGrippableStaticMeshActorvirtual
GetSubobjectsWithStableNamesForNetworking(TArray< UObject * > &ObjList) overrideAGrippableStaticMeshActorvirtual
GripBreakDistance()IVRGripInterface
GripBreakDistance_Implementation() overrideAGrippableStaticMeshActorvirtual
GripLateUpdateSetting()IVRGripInterface
GripLateUpdateSetting_Implementation() overrideAGrippableStaticMeshActorvirtual
GripLogicScriptsAGrippableStaticMeshActor
GripMovementReplicationType()IVRGripInterface
GripMovementReplicationType_Implementation() overrideAGrippableStaticMeshActorvirtual
IsCurrentlyClientAuthThrowing()AGrippableStaticMeshActorinline
IsHeld(TArray< FBPGripPair > &HoldingControllers, bool &bIsHeld)IVRGripInterface
IsHeld_Implementation(TArray< FBPGripPair > &HoldingControllers, bool &bIsHeld) overrideAGrippableStaticMeshActorvirtual
LeverAInteractionLever
MarkComponentsAsPendingKill() overrideAGrippableStaticMeshActorvirtual
Native_NotifyThrowGripDelegates(UGripMotionControllerComponent *Controller, bool bGripped, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) overrideAGrippableStaticMeshActorvirtual
OnChildGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation)IVRGripInterface
OnChildGrip_Implementation(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) overrideAGrippableStaticMeshActorvirtual
OnChildGripRelease(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false)IVRGripInterface
OnChildGripRelease_Implementation(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) overrideAGrippableStaticMeshActorvirtual
OnDroppedAGrippableStaticMeshActor
OnEndSecondaryUsed()IVRGripInterface
OnEndSecondaryUsed_Implementation() overrideAGrippableStaticMeshActorvirtual
OnEndUsed()IVRGripInterface
OnEndUsed_Implementation() overrideAGrippableStaticMeshActorvirtual
OnGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation)IVRGripInterface
OnGrip_Implementation(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) overrideAGrippableStaticMeshActorvirtual
OnGrippedAGrippableStaticMeshActor
OnGripRelease(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false)IVRGripInterface
OnGripRelease_Implementation(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) overrideAGrippableStaticMeshActorvirtual
OnInput(FKey Key, EInputEvent KeyEvent)IVRGripInterface
OnInput_Implementation(FKey Key, EInputEvent KeyEvent) overrideAGrippableStaticMeshActorvirtual
OnRep_AttachmentReplication() overrideAGrippableStaticMeshActorvirtual
OnRep_ReplicatedMovement() overrideAGrippableStaticMeshActorvirtual
OnRep_ReplicateMovement() overrideAGrippableStaticMeshActorvirtual
OnSecondaryGrip(UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation)IVRGripInterface
OnSecondaryGrip_Implementation(UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) overrideAGrippableStaticMeshActorvirtual
OnSecondaryGripAddedAGrippableStaticMeshActor
OnSecondaryGripRelease(UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation)IVRGripInterface
OnSecondaryGripRelease_Implementation(UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) overrideAGrippableStaticMeshActorvirtual
OnSecondaryGripRemovedAGrippableStaticMeshActor
OnSecondaryUsed()IVRGripInterface
OnSecondaryUsed_Implementation() overrideAGrippableStaticMeshActorvirtual
OnUsed()IVRGripInterface
OnUsed_Implementation() overrideAGrippableStaticMeshActorvirtual
PollReplicationEvent()AGrippableStaticMeshActor
PostNetReceivePhysicState() overrideAGrippableStaticMeshActorvirtual
PreDestroyFromReplication() overrideAGrippableStaticMeshActorvirtual
PreReplication(IRepChangedPropertyTracker &ChangedPropertyTracker) overrideAGrippableStaticMeshActorvirtual
RemoveFromClientReplicationBucket()AGrippableStaticMeshActor
ReplicateSubobjects(UActorChannel *Channel, class FOutBunch *Bunch, FReplicationFlags *RepFlags) overrideAGrippableStaticMeshActor
RequestsSocketing(USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform)IVRGripInterface
RequestsSocketing_Implementation(USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform) overrideAGrippableStaticMeshActorvirtual
SecondaryGripType()IVRGripInterface
SecondaryGripType_Implementation() overrideAGrippableStaticMeshActorvirtual
Server_EndClientAuthReplication()AGrippableStaticMeshActor
Server_GetClientAuthReplication(const FRepMovementVR &newMovement)AGrippableStaticMeshActor
SetDenyGripping(bool bDenyGripping)AGrippableStaticMeshActor
SetGripPriority(int NewGripPriority)AGrippableStaticMeshActor
SetHeld(UGripMotionControllerComponent *HoldingController, uint8 GripID, bool bIsHeld)IVRGripInterface
SetHeld_Implementation(UGripMotionControllerComponent *HoldingController, uint8 GripID, bool bIsHeld) overrideAGrippableStaticMeshActorvirtual
ShouldWeSkipAttachmentReplication(bool bConsiderHeld=true) constAGrippableStaticMeshActorinline
SimulateOnDrop()IVRGripInterface
SimulateOnDrop_Implementation() overrideAGrippableStaticMeshActorvirtual
TeleportBehavior()IVRGripInterface
TeleportBehavior_Implementation() overrideAGrippableStaticMeshActorvirtual
TextRenderCompAInteractionLever
TickGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime)IVRGripInterface
TickGrip_Implementation(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime) overrideAGrippableStaticMeshActorvirtual
VRGripInterfaceSettingsAGrippableStaticMeshActor
~AGrippableStaticMeshActor()AGrippableStaticMeshActor