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UHandSocketAnimInstance Class ReferenceBlueprintTypeBlueprintabletransient

UCLASS(transient, Blueprintable, hideCategories = AnimInstance, BlueprintType) More...

#include <HandSocketComponent.h>

Inheritance diagram for UHandSocketAnimInstance:
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Public Member Functions

virtual void NativeInitializeAnimation () override
 

Public Attributes

UHandSocketComponentOwningSocket
 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, transient, Category = "Socket Data")
 

Private Member Functions

 GENERATED_BODY ()
 

Detailed Description

UCLASS(transient, Blueprintable, hideCategories = AnimInstance, BlueprintType)

Definition at line 587 of file HandSocketComponent.h.

Member Function Documentation

◆ GENERATED_BODY()

UHandSocketAnimInstance::GENERATED_BODY ( )
private

◆ NativeInitializeAnimation()

virtual void UHandSocketAnimInstance::NativeInitializeAnimation ( )
inlineoverridevirtual

Definition at line 601 of file HandSocketComponent.h.

Member Data Documentation

◆ OwningSocket

UHandSocketComponent* UHandSocketAnimInstance::OwningSocket
VisibleAnywhereBlueprintReadOnlytransient

UPROPERTY(VisibleAnywhere, BlueprintReadOnly, transient, Category = "Socket Data")

Definition at line 599 of file HandSocketComponent.h.


The documentation for this class was generated from the following file: