Event used to call fade-in with auto fade-out.
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#include <FadeInAndFadeOutEvent.h>
Event used to call fade-in with auto fade-out.
UCLASS()
Definition at line 15 of file FadeInAndFadeOutEvent.h.
◆ CompareEvent()
◆ GENERATED_BODY()
UFadeInAndFadeOutEvent::GENERATED_BODY |
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◆ GetExecutor()
◆ GetFadeDelay()
float UFadeInAndFadeOutEvent::GetFadeDelay |
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◆ GetFadeInCallbackFunction()
TFunction< void()> && UFadeInAndFadeOutEvent::GetFadeInCallbackFunction |
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◆ GetFadeInDuration()
float UFadeInAndFadeOutEvent::GetFadeInDuration |
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const |
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◆ GetFadeOutCallbackFunction()
TFunction< void()> && UFadeInAndFadeOutEvent::GetFadeOutCallbackFunction |
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◆ GetFadeOutDuration()
float UFadeInAndFadeOutEvent::GetFadeOutDuration |
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const |
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◆ GetGuid()
const FGuid & UBaseEvent::GetGuid |
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const |
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inlineinherited |
◆ Initialize() [1/2]
◆ Initialize() [2/2]
void UFadeInAndFadeOutEvent::Initialize |
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APlayerController * | NewExecutor, |
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TFunction< void()> && | NewFadeInCallback, |
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TFunction< void()> && | NewFadeOutCallback, |
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float | NewFadeInDuration, |
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float | NewFadeDelay, |
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float | NewFadeOutDuration ) |
◆ Lock()
bool UBaseEvent::Lock |
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finalvirtualinherited |
◆ Unlock()
void UBaseEvent::Unlock |
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finalvirtualinherited |
◆ Executor
◆ FadeDelay
float UFadeInAndFadeOutEvent::FadeDelay |
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◆ FadeInCallback
TFunction<void()> UFadeInAndFadeOutEvent::FadeInCallback |
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◆ FadeInDuration
float UFadeInAndFadeOutEvent::FadeInDuration |
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◆ FadeOutCallback
TFunction<void()> UFadeInAndFadeOutEvent::FadeOutCallback |
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◆ FadeOutDuration
float UFadeInAndFadeOutEvent::FadeOutDuration |
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◆ Guid
◆ ListenersNum
TAtomic<int32> UBaseEvent::ListenersNum |
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privateinherited |
- Todo
- TAtomic is deprecated, we should replace this
Definition at line 112 of file BaseEvent.h.
The documentation for this class was generated from the following files: