A Demo Project for the UnrealEngineSDK
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DlgEvent.h File Reference
#include "CoreMinimal.h"
#include "DlgEventCustom.h"
#include "DlgEvent.generated.h"
Include dependency graph for DlgEvent.h:
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Go to the source code of this file.

Classes

struct  FDlgEvent
 USTRUCT(BlueprintType) More...
 
struct  TStructOpsTypeTraits< FDlgEvent >
 

Enumerations

enum class  EDlgEventType : uint8 {
  Event , ModifyInt , ModifyFloat , ModifyBool ,
  ModifyName , ModifyClassIntVariable , ModifyClassFloatVariable , ModifyClassBoolVariable ,
  ModifyClassNameVariable , Custom
}
 UENUM(BlueprintType) More...
 

Enumeration Type Documentation

◆ EDlgEventType

enum class EDlgEventType : uint8
strongBlueprintType

UENUM(BlueprintType)

Enumerator
Event 

Metadata:
DisplayName: STRING

ModifyInt 

Metadata:
DisplayName: STRING

ModifyFloat 

Metadata:
DisplayName: STRING

ModifyBool 

Metadata:
DisplayName: STRING

ModifyName 

Metadata:
DisplayName: STRING

ModifyClassIntVariable 

Metadata:
DisplayName: STRING

ModifyClassFloatVariable 

Metadata:
DisplayName: STRING

ModifyClassBoolVariable 

Metadata:
DisplayName: STRING

ModifyClassNameVariable 

Metadata:
DisplayName: STRING

Custom 

Metadata:
DisplayName: STRING

Definition at line 15 of file DlgEvent.h.