UCLASS()
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#include <DialogueK2Node_SwitchDialogueCallbackVariants.h>
UCLASS()
Subclasses for quicker access in blueprint They just set and hide the type enum property of the parent
Definition at line 16 of file DialogueK2Node_SwitchDialogueCallbackVariants.h.
◆ UDialogueK2Node_SwitchDialogueCallbackEvent()
UDialogueK2Node_SwitchDialogueCallbackEvent::UDialogueK2Node_SwitchDialogueCallbackEvent |
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const FObjectInitializer & | ObjectInitializer | ) |
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◆ AddPinToSwitchNode()
void UDialogueK2Node_SwitchDialogueCallback::AddPinToSwitchNode |
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◆ AllocateDefaultPins()
void UDialogueK2Node_SwitchDialogueCallback::AllocateDefaultPins |
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◆ CanRemoveExecutionPin()
bool UDialogueK2Node_SwitchDialogueCallback::CanRemoveExecutionPin |
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UEdGraphPin * | TargetPin | ) |
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◆ CreateCasePins()
void UDialogueK2Node_SwitchDialogueCallback::CreateCasePins |
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◆ CreateFunctionPin()
void UDialogueK2Node_SwitchDialogueCallback::CreateFunctionPin |
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◆ CreateSelectionPin()
void UDialogueK2Node_SwitchDialogueCallback::CreateSelectionPin |
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◆ GENERATED_BODY()
UDialogueK2Node_SwitchDialogueCallbackEvent::GENERATED_BODY |
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◆ GetMenuActions()
void UDialogueK2Node_SwitchDialogueCallback::GetMenuActions |
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FBlueprintActionDatabaseRegistrar & | ActionRegistrar | ) |
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◆ GetMenuCategory()
FText UDialogueK2Node_SwitchDialogueCallback::GetMenuCategory |
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◆ GetNodeTitle()
FText UDialogueK2Node_SwitchDialogueCallbackEvent::GetNodeTitle |
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ENodeTitleType::Type | TitleType | ) |
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◆ GetPinNameGivenIndex()
FName UDialogueK2Node_SwitchDialogueCallback::GetPinNameGivenIndex |
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int32 | Index | ) |
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◆ GetPinType()
FEdGraphPinType UDialogueK2Node_SwitchDialogueCallback::GetPinType |
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◆ GetTooltipText()
FText UDialogueK2Node_SwitchDialogueCallbackEvent::GetTooltipText |
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◆ GetUniquePinName()
FName UDialogueK2Node_SwitchDialogueCallback::GetUniquePinName |
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◆ RefreshPinNames()
bool UDialogueK2Node_SwitchDialogueCallback::RefreshPinNames |
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◆ RemovePin()
void UDialogueK2Node_SwitchDialogueCallback::RemovePin |
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UEdGraphPin * | TargetPin | ) |
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◆ RemovePinFromSwitchNode()
void UDialogueK2Node_SwitchDialogueCallback::RemovePinFromSwitchNode |
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UEdGraphPin * | TargetPin | ) |
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◆ ShouldShowNodeProperties()
bool UDialogueK2Node_SwitchDialogueCallback::ShouldShowNodeProperties |
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◆ CallbackType
◆ DialoguePinNames
TArray<FName> UDialogueK2Node_SwitchDialogueCallback::DialoguePinNames |
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The documentation for this class was generated from the following files: