A Demo Project for the UnrealEngineSDK
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DialogueK2Node_SwitchDialogueCallbackVariants.cpp
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1// Copyright Csaba Molnar, Daniel Butum. All Rights Reserved.
3
5 : Super(ObjectInitializer)
6{
8}
9
11{
12 return NSLOCTEXT("K2Node", "Switch_DialogueCallbackEvent", "Switch on Relevant Dialogue Event");
13}
14
16{
17 return NSLOCTEXT("K2Node", "SwitchDialogueCallbackEvent_ToolTip", "Lists all available events from all dialogues for the owner based on IDlgDialogueParticipant::GetParticipantName() function call");
18}
19
25
27{
28 return NSLOCTEXT("K2Node", "Switch_DialogueCallbackCondition", "Switch on Relevant Dialogue Condition");
29}
30
32{
33 return NSLOCTEXT("K2Node", "SwitchDialogueCallbackCondition_ToolTip", "Lists all available conditions from all dialogues for the owner based on IDlgDialogueParticipant::GetParticipantName() function call");
34}
35
36
42
44{
45 return NSLOCTEXT("K2Node", "Switch_DialogueFloatValue", "Switch on Relevant Dialogue Float Value");
46}
47
49{
50 return NSLOCTEXT("K2Node", "SwitchDialogueFloatValue_ToolTip", "Lists all available float value name from all dialogues for the owner based on IDlgDialogueParticipant::GetParticipantName() function call");
51}
52
53
59
61{
62 return NSLOCTEXT("K2Node", "Switch_DialogueIntValue", "Switch on Relevant Dialogue Int Value");
63}
64
66{
67 return NSLOCTEXT("K2Node", "SwitchDialogueIntValue_ToolTip", "Lists all available Integer value names from all dialogues for the owner based on IDlgDialogueParticipant::GetParticipantName() function call");
68}
69
70
76
78{
79 return NSLOCTEXT("K2Node", "Switch_DialogueBoolValue", "Switch on Relevant Dialogue Bool Value");
80}
81
83{
84 return NSLOCTEXT("K2Node", "SwitchDialogueBoolValue_ToolTip", "Lists all available Bool value names from all dialogues for the owner based on IDlgDialogueParticipant::GetParticipantName() function call");
85}
86
87
93
95{
96 return NSLOCTEXT("K2Node", "Switch_DialogueNameValue", "Switch on Relevant Dialogue Name Value");
97}
98
100{
101 return NSLOCTEXT("K2Node", "SwitchDialogueNameValue_ToolTip", "Lists all available Name value names from all dialogues for the owner based on IDlgDialogueParticipant::GetParticipantName() function call");
102}
UDialogueK2Node_SwitchDialogueCallbackBoolValue(const FObjectInitializer &ObjectInitializer)
FText GetNodeTitle(ENodeTitleType::Type TitleType) const override
UDialogueK2Node_SwitchDialogueCallbackCondition(const FObjectInitializer &ObjectInitializer)
FText GetNodeTitle(ENodeTitleType::Type TitleType) const override
UDialogueK2Node_SwitchDialogueCallbackEvent(const FObjectInitializer &ObjectInitializer)
FText GetNodeTitle(ENodeTitleType::Type TitleType) const override
FText GetNodeTitle(ENodeTitleType::Type TitleType) const override
UDialogueK2Node_SwitchDialogueCallbackFloatValue(const FObjectInitializer &ObjectInitializer)
UDialogueK2Node_SwitchDialogueCallbackIntValue(const FObjectInitializer &ObjectInitializer)
FText GetNodeTitle(ENodeTitleType::Type TitleType) const override
UDialogueK2Node_SwitchDialogueCallbackNameValue(const FObjectInitializer &ObjectInitializer)
FText GetNodeTitle(ENodeTitleType::Type TitleType) const override