A Demo Project for the UnrealEngineSDK
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FUpdateBucket Struct Reference

USTRUCT() More...

#include <BucketUpdateSubsystem.h>

Public Member Functions

 FUpdateBucket ()
 
 FUpdateBucket (uint32 UpdateHTZ)
 
 GENERATED_BODY ()
 
bool Update (float DeltaTime)
 

Public Attributes

TArray< FUpdateBucketDropCallbacks
 
float nUpdateCount
 
float nUpdateRate
 

Detailed Description

USTRUCT()

Definition at line 43 of file BucketUpdateSubsystem.h.

Constructor & Destructor Documentation

◆ FUpdateBucket() [1/2]

FUpdateBucket::FUpdateBucket ( )
inline

Definition at line 56 of file BucketUpdateSubsystem.h.

◆ FUpdateBucket() [2/2]

FUpdateBucket::FUpdateBucket ( uint32 UpdateHTZ)
inline

Definition at line 58 of file BucketUpdateSubsystem.h.

Member Function Documentation

◆ GENERATED_BODY()

FUpdateBucket::GENERATED_BODY ( )

◆ Update()

bool FUpdateBucket::Update ( float DeltaTime)

Definition at line 158 of file BucketUpdateSubsystem.cpp.

Member Data Documentation

◆ Callbacks

TArray<FUpdateBucketDrop> FUpdateBucket::Callbacks

Definition at line 52 of file BucketUpdateSubsystem.h.

◆ nUpdateCount

float FUpdateBucket::nUpdateCount

Definition at line 50 of file BucketUpdateSubsystem.h.

◆ nUpdateRate

float FUpdateBucket::nUpdateRate

Definition at line 49 of file BucketUpdateSubsystem.h.


The documentation for this struct was generated from the following files: