USTRUCT()
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#include <BucketUpdateSubsystem.h>
USTRUCT()
Definition at line 43 of file BucketUpdateSubsystem.h.
◆ FUpdateBucket() [1/2]
FUpdateBucket::FUpdateBucket |
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inline |
◆ FUpdateBucket() [2/2]
FUpdateBucket::FUpdateBucket |
( |
uint32 | UpdateHTZ | ) |
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inline |
◆ GENERATED_BODY()
FUpdateBucket::GENERATED_BODY |
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◆ Update()
bool FUpdateBucket::Update |
( |
float | DeltaTime | ) |
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◆ Callbacks
◆ nUpdateCount
float FUpdateBucket::nUpdateCount |
◆ nUpdateRate
float FUpdateBucket::nUpdateRate |
The documentation for this struct was generated from the following files:
- SDKDemo/Plugins/UnrealEngineSDK/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/BucketUpdateSubsystem.h
- SDKDemo/Plugins/UnrealEngineSDK/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Misc/BucketUpdateSubsystem.cpp