A Demo Project for the UnrealEngineSDK
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USTRUCT() More...
#include <BucketUpdateSubsystem.h>
Public Member Functions | |
FUpdateBucketDrop () | |
FUpdateBucketDrop (FDynamicBucketUpdateTickSignature &DynCallback) | |
FUpdateBucketDrop (UObject *Obj, FName FuncName) | |
bool | ExecuteBoundCallback () |
GENERATED_BODY () | |
bool | IsBoundToObject (UObject *Obj) |
bool | IsBoundToObjectDelegate (FDynamicBucketUpdateTickSignature &DynEvent) |
bool | IsBoundToObjectFunction (UObject *Obj, FName &FuncName) |
Public Attributes | |
FDynamicBucketUpdateTickSignature | DynamicCallback |
FName | FunctionName |
FBucketUpdateTickSignature | NativeCallback |
USTRUCT()
Definition at line 21 of file BucketUpdateSubsystem.h.
FUpdateBucketDrop::FUpdateBucketDrop | ( | ) |
Definition at line 135 of file BucketUpdateSubsystem.cpp.
FUpdateBucketDrop::FUpdateBucketDrop | ( | FDynamicBucketUpdateTickSignature & | DynCallback | ) |
Definition at line 140 of file BucketUpdateSubsystem.cpp.
FUpdateBucketDrop::FUpdateBucketDrop | ( | UObject * | Obj, |
FName | FuncName ) |
Definition at line 145 of file BucketUpdateSubsystem.cpp.
bool FUpdateBucketDrop::ExecuteBoundCallback | ( | ) |
Definition at line 105 of file BucketUpdateSubsystem.cpp.
FUpdateBucketDrop::GENERATED_BODY | ( | ) |
Definition at line 130 of file BucketUpdateSubsystem.cpp.
bool FUpdateBucketDrop::IsBoundToObjectDelegate | ( | FDynamicBucketUpdateTickSignature & | DynEvent | ) |
Definition at line 125 of file BucketUpdateSubsystem.cpp.
Definition at line 120 of file BucketUpdateSubsystem.cpp.
FDynamicBucketUpdateTickSignature FUpdateBucketDrop::DynamicCallback |
Definition at line 26 of file BucketUpdateSubsystem.h.
FName FUpdateBucketDrop::FunctionName |
Definition at line 28 of file BucketUpdateSubsystem.h.
FBucketUpdateTickSignature FUpdateBucketDrop::NativeCallback |
Definition at line 25 of file BucketUpdateSubsystem.h.