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UVRLocalPlayer Class ReferenceBlueprintableBlueprintType

UCLASS(BlueprintType, Blueprintable, meta = (ShortTooltip = "Utility class, when set as the default local player it will spawn the target PlayerController class instead as the pending one")) More...

#include <VRPlayerController.h>

Inheritance diagram for UVRLocalPlayer:
[legend]

Private Member Functions

 GENERATED_UCLASS_BODY ()
 
virtual bool SpawnPlayActor (const FString &URL, FString &OutError, UWorld *InWorld)
 

Private Attributes

TSubclassOf< class APlayerControllerOverridePendingLevelPlayerControllerClass
 UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "LocalPlayer")
 

Detailed Description

UCLASS(BlueprintType, Blueprintable, meta = (ShortTooltip = "Utility class, when set as the default local player it will spawn the target PlayerController class instead as the pending one"))

Utility class, when set as the default local player it will spawn the target PlayerController class instead as the pending player controller

Definition at line 89 of file VRPlayerController.h.

Member Function Documentation

◆ GENERATED_UCLASS_BODY()

UVRLocalPlayer::GENERATED_UCLASS_BODY ( )
private

◆ SpawnPlayActor()

virtual bool UVRLocalPlayer::SpawnPlayActor ( const FString & URL,
FString & OutError,
UWorld * InWorld )
inlineprivatevirtual

Definition at line 100 of file VRPlayerController.h.

Member Data Documentation

◆ OverridePendingLevelPlayerControllerClass

TSubclassOf<class APlayerController> UVRLocalPlayer::OverridePendingLevelPlayerControllerClass
privateBlueprintReadOnlyEditDefaultsOnly

UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "LocalPlayer")

Definition at line 98 of file VRPlayerController.h.


The documentation for this class was generated from the following file: