A Demo Project for the UnrealEngineSDK
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UCLASS(BlueprintType, Blueprintable, meta = (ShortTooltip = "Utility class, when set as the default local player it will spawn the target PlayerController class instead as the pending one")) More...
#include <VRPlayerController.h>
Private Member Functions | |
GENERATED_UCLASS_BODY () | |
virtual bool | SpawnPlayActor (const FString &URL, FString &OutError, UWorld *InWorld) |
Private Attributes | |
TSubclassOf< class APlayerController > | OverridePendingLevelPlayerControllerClass |
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "LocalPlayer") | |
UCLASS(BlueprintType, Blueprintable, meta = (ShortTooltip = "Utility class, when set as the default local player it will spawn the target PlayerController class instead as the pending one"))
Utility class, when set as the default local player it will spawn the target PlayerController class instead as the pending player controller
Definition at line 89 of file VRPlayerController.h.
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private |
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inlineprivatevirtual |
Definition at line 100 of file VRPlayerController.h.
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privateBlueprintReadOnlyEditDefaultsOnly |
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "LocalPlayer")
Definition at line 98 of file VRPlayerController.h.