#include <Dialogue_Details.h>
How the details customization panel looks for the DlgDialogue object. See FDlgSystemEditorModule::StartupModule for usage.
Definition at line 10 of file Dialogue_Details.h.
◆ Self
◆ CustomizeDetails()
void FDialogue_Details::CustomizeDetails |
( |
IDetailLayoutBuilder & | DetailBuilder | ) |
|
|
override |
◆ MakeInstance()
The documentation for this class was generated from the following files:
- SDKDemo/Plugins/UnrealEngineSDK/VisualScripter/Source/DlgSystemEditor/Private/DialogueEditor/DetailsPanel/Dialogue_Details.h
- SDKDemo/Plugins/UnrealEngineSDK/VisualScripter/Source/DlgSystemEditor/Private/DialogueEditor/DetailsPanel/Dialogue_Details.cpp