A Demo Project for the UnrealEngineSDK
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FVRCharacterNetworkMoveDataContainer Struct Reference

#include <CharacterMovementCompTypes.h>

Inheritance diagram for FVRCharacterNetworkMoveDataContainer:
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Public Member Functions

 FVRCharacterNetworkMoveDataContainer ()
 
virtual ~FVRCharacterNetworkMoveDataContainer ()
 

Protected Attributes

FVRCharacterNetworkMoveData VRBaseDefaultMoveData [3]
 

Detailed Description

Definition at line 717 of file CharacterMovementCompTypes.h.

Constructor & Destructor Documentation

◆ FVRCharacterNetworkMoveDataContainer()

FVRCharacterNetworkMoveDataContainer::FVRCharacterNetworkMoveDataContainer ( )
inline

Default constructor. Sets data storage (NewMoveData, PendingMoveData, OldMoveData) to point to default data members. Override those pointers to instead point to custom data if you want to use derived classes.

Definition at line 724 of file CharacterMovementCompTypes.h.

◆ ~FVRCharacterNetworkMoveDataContainer()

virtual FVRCharacterNetworkMoveDataContainer::~FVRCharacterNetworkMoveDataContainer ( )
inlinevirtual

Definition at line 731 of file CharacterMovementCompTypes.h.

Member Data Documentation

◆ VRBaseDefaultMoveData

FVRCharacterNetworkMoveData FVRCharacterNetworkMoveDataContainer::VRBaseDefaultMoveData[3]
protected

Passes through calls to ClientFillNetworkMoveData on each FCharacterNetworkMoveData matching the client moves. Note that ClientNewMove will never be null, but others may be. Serialize movement data. Passes Serialize calls to each FCharacterNetworkMoveData as applicable, based on bHasPendingMove and bHasOldMove.

Definition at line 750 of file CharacterMovementCompTypes.h.


The documentation for this struct was generated from the following file: