#include <VRCharacterMovementComponent.h>
◆ FSavedMove_VRCharacter()
FSavedMove_VRCharacter::FSavedMove_VRCharacter |
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inline |
◆ CanCombineWith()
bool FSavedMove_VRBaseCharacter::CanCombineWith |
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const FSavedMovePtr & | NewMove, |
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ACharacter * | Character, |
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float | MaxDelta ) const |
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overridevirtualinherited |
◆ Clear()
void FSavedMove_VRBaseCharacter::Clear |
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inherited |
◆ CombineWith()
◆ GetCompressedFlags()
uint8 FSavedMove_VRBaseCharacter::GetCompressedFlags |
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const |
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overridevirtualinherited |
◆ IsImportantMove()
bool FSavedMove_VRBaseCharacter::IsImportantMove |
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const FSavedMovePtr & | LastAckedMove | ) |
const |
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overridevirtualinherited |
◆ PostUpdate()
void FSavedMove_VRBaseCharacter::PostUpdate |
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ACharacter * | C, |
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EPostUpdateMode | PostUpdateMode ) |
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overridevirtualinherited |
◆ PrepMoveFor()
void FSavedMove_VRCharacter::PrepMoveFor |
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ACharacter * | Character | ) |
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overridevirtual |
◆ SetInitialPosition()
void FSavedMove_VRCharacter::SetInitialPosition |
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ACharacter * | C | ) |
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virtual |
◆ ConditionalValues
◆ LFDiff
FVector FSavedMove_VRBaseCharacter::LFDiff |
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inherited |
◆ VRCapsuleLocation
FVector FSavedMove_VRBaseCharacter::VRCapsuleLocation |
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inherited |
◆ VRCapsuleRotation
FRotator FSavedMove_VRBaseCharacter::VRCapsuleRotation |
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inherited |
◆ VRReplicatedMovementMode
The documentation for this class was generated from the following files: