A Demo Project for the UnrealEngineSDK
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A material with 1 graphs. More...
#include "/PixoTutorial/Materials/TutorialProps/MI_M_Civilian6_Skin"
Public Attributes | |
float | Channel_Map |
float | Color_Map |
float | Color_Swatch |
float | EmissiveColor |
float | Normal_Map |
float | SkinTone_U |
float | SkinTone_V |
float | Subsurface |
Private Member Functions | |
void | MI_M_Civilian6_Skin () |
A material with 1 graphs.
UDF Path: /PixoTutorial /Materials /TutorialProps /MI_M_Civilian6_Skin
Config: Config/DefaultEngine.ini
Domain: Surface
Definition at line 13 of file MI_M_Civilian6_Skin.h.
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privateMaterial |
float MI_M_Civilian6_Skin::Channel_Map |
Definition at line 20 of file MI_M_Civilian6_Skin.h.
float MI_M_Civilian6_Skin::Color_Map |
Definition at line 22 of file MI_M_Civilian6_Skin.h.
float MI_M_Civilian6_Skin::Color_Swatch |
Definition at line 23 of file MI_M_Civilian6_Skin.h.
float MI_M_Civilian6_Skin::EmissiveColor |
Definition at line 19 of file MI_M_Civilian6_Skin.h.
float MI_M_Civilian6_Skin::Normal_Map |
Definition at line 21 of file MI_M_Civilian6_Skin.h.
float MI_M_Civilian6_Skin::SkinTone_U |
Definition at line 18 of file MI_M_Civilian6_Skin.h.
float MI_M_Civilian6_Skin::SkinTone_V |
Definition at line 17 of file MI_M_Civilian6_Skin.h.
float MI_M_Civilian6_Skin::Subsurface |
Definition at line 16 of file MI_M_Civilian6_Skin.h.