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MI_M_Civilian6_Skin.h
Go to the documentation of this file.
1
#pragma once
13
class
MI_M_Civilian6_Skin
:
public
UMaterial
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{
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public
:
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float
Subsurface
;
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float
SkinTone_V
;
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float
SkinTone_U
;
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float
EmissiveColor
;
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float
Channel_Map
;
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float
Normal_Map
;
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float
Color_Map
;
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float
Color_Swatch
;
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private
:
647
void
MI_M_Civilian6_Skin
();
//"MI M Civilian 6 Skin"
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};
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MI_M_Civilian6_Skin
A material with 1 graphs.
Definition
MI_M_Civilian6_Skin.h:14
MI_M_Civilian6_Skin::MI_M_Civilian6_Skin
void MI_M_Civilian6_Skin()
MI_M_Civilian6_Skin::Subsurface
float Subsurface
Definition
MI_M_Civilian6_Skin.h:16
MI_M_Civilian6_Skin::SkinTone_U
float SkinTone_U
Definition
MI_M_Civilian6_Skin.h:18
MI_M_Civilian6_Skin::Normal_Map
float Normal_Map
Definition
MI_M_Civilian6_Skin.h:21
MI_M_Civilian6_Skin::EmissiveColor
float EmissiveColor
Definition
MI_M_Civilian6_Skin.h:19
MI_M_Civilian6_Skin::Color_Swatch
float Color_Swatch
Definition
MI_M_Civilian6_Skin.h:23
MI_M_Civilian6_Skin::Color_Map
float Color_Map
Definition
MI_M_Civilian6_Skin.h:22
MI_M_Civilian6_Skin::SkinTone_V
float SkinTone_V
Definition
MI_M_Civilian6_Skin.h:17
MI_M_Civilian6_Skin::Channel_Map
float Channel_Map
Definition
MI_M_Civilian6_Skin.h:20
UMaterial
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MI_M_Civilian6_Skin.h
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