Event called when new story is loaded.
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#include <NewStoryLoadedEvent.h>
Event called when new story is loaded.
- See also
- UStoryManager::InitNewStory
UCLASS()
Definition at line 17 of file NewStoryLoadedEvent.h.
◆ CompareEvent()
◆ GENERATED_BODY()
UNewStoryLoadedEvent::GENERATED_BODY |
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private |
◆ GetExecutor()
◆ GetGuid()
const FGuid & UBaseEvent::GetGuid |
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const |
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inlineinherited |
◆ Initialize() [1/2]
◆ Initialize() [2/2]
◆ Lock()
bool UBaseEvent::Lock |
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finalvirtualinherited |
◆ Unlock()
void UBaseEvent::Unlock |
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finalvirtualinherited |
◆ CurrentStep
◆ Executor
◆ Guid
◆ ListenersNum
TAtomic<int32> UBaseEvent::ListenersNum |
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privateinherited |
- Todo
- TAtomic is deprecated, we should replace this
Definition at line 112 of file BaseEvent.h.
◆ StepCompleted
bool UNewStoryLoadedEvent::StepCompleted |
The documentation for this class was generated from the following files:
- SDKDemo/Plugins/UnrealEngineSDK/PixoCore/Source/PixoCore/Public/EventSystem/Events/Story/NewStoryLoadedEvent.h
- SDKDemo/Plugins/UnrealEngineSDK/PixoCore/Source/PixoCore/Private/EventSystem/Events/Story/NewStoryLoadedEvent.cpp