A Demo Project for the UnrealEngineSDK
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NewStoryLoadedEvent.h
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1// Copyright(c) Pixo Group. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
8#include "NewStoryLoadedEvent.generated.h"
9
14UCLASS()
15class PIXOCORE_API UNewStoryLoadedEvent : public UBaseEvent
16{
17 GENERATED_BODY()
18
19public:
20 void Initialize(APlayerController* NewExecutor, FStoryStep currentStep, bool stepCompleted);
21
22 FStoryStep CurrentStep;
23 bool StepCompleted;
24};
The UBaseEvent class serves as the base class for all events for our event-managers system....
Definition BaseEvent.h:83
void Initialize(APlayerController *NewExecutor)
Definition BaseEvent.cpp:10
Event called when new story is loaded.
GENERATED_BODY()
FStoryStep CurrentStep
bool StepCompleted
USTRUCT(BlueprintType)