A Demo Project for the UnrealEngineSDK
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FStoryStep Struct ReferenceBlueprintType

USTRUCT(BlueprintType) More...

#include <StoryManager.h>

Public Member Functions

 GENERATED_BODY ()
 
bool operator== (const FStoryStep &Step) const
 

Public Attributes

bool Completed
 UPROPERTY(BlueprintReadWrite, EditAnywhere)
 
FText StepName
 UPROPERTY(BlueprintReadWrite, EditAnywhere)
 

Detailed Description

USTRUCT(BlueprintType)

Definition at line 18 of file StoryManager.h.

Member Function Documentation

◆ GENERATED_BODY()

FStoryStep::GENERATED_BODY ( )

◆ operator==()

bool FStoryStep::operator== ( const FStoryStep & Step) const

Definition at line 17 of file StoryManager.cpp.

Member Data Documentation

◆ Completed

bool FStoryStep::Completed
EditAnywhereBlueprintReadWrite

UPROPERTY(BlueprintReadWrite, EditAnywhere)

Definition at line 33 of file StoryManager.h.

◆ StepName

FText FStoryStep::StepName
EditAnywhereBlueprintReadWrite

UPROPERTY(BlueprintReadWrite, EditAnywhere)

Definition at line 27 of file StoryManager.h.


The documentation for this struct was generated from the following files: