A Demo Project for the UnrealEngineSDK
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NewStoryLoadedEvent.cpp
Go to the documentation of this file.
1
#include "
EventSystem/Events/Story/NewStoryLoadedEvent.h
"
2
3
void
UNewStoryLoadedEvent::Initialize
(
APlayerController
* NewExecutor,
FStoryStep
currentStep,
bool
stepCompleted)
4
{
5
CurrentStep
= currentStep;
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StepCompleted
= stepCompleted;
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}
NewStoryLoadedEvent.h
APlayerController
UNewStoryLoadedEvent::Initialize
void Initialize(APlayerController *NewExecutor, FStoryStep currentStep, bool stepCompleted)
Definition
NewStoryLoadedEvent.cpp:3
UNewStoryLoadedEvent::CurrentStep
FStoryStep CurrentStep
Definition
NewStoryLoadedEvent.h:24
UNewStoryLoadedEvent::StepCompleted
bool StepCompleted
Definition
NewStoryLoadedEvent.h:25
FStoryStep
USTRUCT(BlueprintType)
Definition
StoryManager.h:19
SDKDemo
Plugins
UnrealEngineSDK
PixoCore
Source
PixoCore
Private
EventSystem
Events
Story
NewStoryLoadedEvent.cpp
Generated
Wed Oct 9 2024 19:52:53
by Doxygen version
1.10.0