A Demo Project for the UnrealEngineSDK
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UCLASS(Config = Game, DefaultConfig) More...
#include <PixoTutorialSettings.h>
Public Member Functions | |
bool | GetAutomaticallySkipTutorial () const |
Returns the URL base. | |
FName | GetNameOfHubMap () const |
Returns the protocol prefix. | |
Public Attributes | |
bool | bAutomaticallySkipTutorial |
UPROPERTY(Config, EditAnywhere, Category = "Pixo Tutorial", Meta = (DisplayName = "Automatically Skip Tutorial", ToolTip = "If the player has completed or skipped the tutorial before, we'll automatically go to the hub map instead of making them do the tutorial again.")) | |
FName | NameOfHubMap |
UPROPERTY(Config, EditAnywhere, Category = "Pixo Tutorial", Meta = (DisplayName = "Name Of Hub Map", ToolTip = "The name of the map you want to transition to after the tutorial ends.")) | |
Private Member Functions | |
GENERATED_UCLASS_BODY () | |
UCLASS(Config = Game, DefaultConfig)
Definition at line 13 of file PixoTutorialSettings.h.
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private |
bool UPixoTutorialSettings::GetAutomaticallySkipTutorial | ( | ) | const |
Returns the URL base.
Definition at line 19 of file PixoTutorialSettings.cpp.
FName UPixoTutorialSettings::GetNameOfHubMap | ( | ) | const |
Returns the protocol prefix.
Definition at line 14 of file PixoTutorialSettings.cpp.
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EditAnywhereConfig |
UPROPERTY(Config, EditAnywhere, Category = "Pixo Tutorial", Meta = (DisplayName = "Automatically Skip Tutorial", ToolTip = "If the player has completed or skipped the tutorial before, we'll automatically go to the hub map instead of making them do the tutorial again."))
Definition at line 30 of file PixoTutorialSettings.h.
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EditAnywhereConfig |
UPROPERTY(Config, EditAnywhere, Category = "Pixo Tutorial", Meta = (DisplayName = "Name Of Hub Map", ToolTip = "The name of the map you want to transition to after the tutorial ends."))
Definition at line 23 of file PixoTutorialSettings.h.