A Demo Project for the UnrealEngineSDK
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PixoTutorialSettings.h
Go to the documentation of this file.
1// Copyright(c) PixoVR, LLC. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "UObject/NoExportTypes.h"
7#include "PixoTutorialSettings.generated.h"
8
9UCLASS(Config = Game, DefaultConfig)
10class UPixoTutorialSettings : public UObject
11{
14public:
15 UPROPERTY(Config, EditAnywhere, Category = "Pixo Tutorial", Meta = (DisplayName = "Name Of Hub Map", ToolTip = "The name of the map you want to transition to after the tutorial ends."))
16 FName NameOfHubMap;
17
18 UPROPERTY(Config, EditAnywhere, Category = "Pixo Tutorial", Meta = (DisplayName = "Automatically Skip Tutorial", ToolTip = "If the player has completed or skipped the tutorial before, we'll automatically go to the hub map instead of making them do the tutorial again."))
20
22 FName GetNameOfHubMap() const;
26};
UCLASS(Config = Game, DefaultConfig)
bool bAutomaticallySkipTutorial
UPROPERTY(Config, EditAnywhere, Category = "Pixo Tutorial", Meta = (DisplayName = "Automatically Skip...
FName NameOfHubMap
UPROPERTY(Config, EditAnywhere, Category = "Pixo Tutorial", Meta = (DisplayName = "Name Of Hub Map",...
FName GetNameOfHubMap() const
Returns the protocol prefix.
bool GetAutomaticallySkipTutorial() const
Returns the URL base.