A Demo Project for the UnrealEngineSDK
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A blueprint class with 2 graphs. More...
#include "/PixoTutorial/Blueprints/Core/BP_TUT_PixoVRCharacter"
Public Member Functions | |
void | ActivateFPSMode (bool Enable) |
For Windows. | |
void | ActivateHint () |
UFUNCTION(BlueprintCallable, Category = "Hint") | |
void | ActivateLaserBeam (EControllerHand Hand, bool InActivate) |
Activate/Deactivate the Laser-beam. | |
void | ActivateProgressBar (EControllerHand Hand, bool InActivate) |
UFUNCTION(BlueprintCallable, Server, Reliable, WithValidation, Category = "PixoVR") | |
void | ActivateTeleporter (EControllerHand Hand, bool InActivate) |
Activate/Deactivate the Teleporter. | |
void | ActivateWristMenu (EControllerHand Hand) |
Activate/Deactivate the Wrist Menu. | |
FVector | AddActorWorldRotationVR (FRotator DeltaRot, bool bUseYawOnly=true) |
UFUNCTION(BlueprintCallable, Category = "BaseVRCharacter|VRLocations") | |
virtual void | BeginPlay () override |
virtual bool | CanTeleport () const |
void | DeactivateHint () |
UFUNCTION(BlueprintCallable, Category = "Hint") | |
void | ExecuteTeleportation (EControllerHand Hand) |
UFUNCTION() | |
virtual void | ExtendedSimpleMoveToLocation (const FVector &GoalLocation, float AcceptanceRadius=-1, bool bStopOnOverlap=false, bool bUsePathfinding=true, bool bProjectDestinationToNavigation=true, bool bCanStrafe=false, TSubclassOf< UNavigationQueryFilter > FilterClass=NULL, bool bAllowPartialPath=true) override |
UFUNCTION(BlueprintCallable, Category = "VRBaseCharacter|Navigation", Meta = (AdvancedDisplay = "bStopOnOverlap,bCanStrafe,bAllowPartialPath")) | |
virtual void | GatherCurrentMovement () override |
bool | GetCurrentNavigationPathPoints (TArray< FVector > &NavigationPointList) |
UFUNCTION(BlueprintCallable, Category = "VRBaseCharacter|Navigation") | |
virtual void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > &OutLifetimeProps) const override |
EPathFollowingStatus::Type | GetMoveStatus () const |
UFUNCTION(BlueprintCallable, Category = "VRBaseCharacter|Navigation") | |
FVector | GetNavAgentLocation () const override |
virtual FVector | GetTargetLocation (AActor *RequestedBy) const override |
virtual FVector | GetTeleportLocation (FVector OriginalLocation) override |
UFUNCTION(BlueprintPure, Category = "VRGrip") | |
FVector | GetVRForwardVector () const |
UFUNCTION(BlueprintPure, Category = "BaseVRCharacter|VRLocations") | |
FVector | GetVRHeadLocation () const |
FVector | GetVRLocation () const |
UFUNCTION(BlueprintPure, Category = "BaseVRCharacter|VRLocations") | |
FVector | GetVRLocation_Inline () const |
FVector | GetVRRightVector () const |
UFUNCTION(BlueprintPure, Category = "BaseVRCharacter|VRLocations") | |
FRotator | GetVRRotation () const |
UFUNCTION(BlueprintPure, Category = "BaseVRCharacter|VRLocations") | |
FVector | GetVRUpVector () const |
UFUNCTION(BlueprintPure, Category = "BaseVRCharacter|VRLocations") | |
virtual void | GrabLeftPressed () |
UFUNCTION(BlueprintCallable, Category = "Hands") | |
virtual void | GrabLeftReleased () |
UFUNCTION(BlueprintCallable, Category = "Hands") | |
virtual void | GrabRightPressed () |
UFUNCTION(BlueprintCallable, Category = "Hands") | |
virtual void | GrabRightReleased () |
UFUNCTION(BlueprintCallable, Category = "Hands") | |
void | HandleActivateWristMenuPressed () |
UFUNCTION(BlueprintCallable) | |
void | HandleActivateWristMenuPressedLeft () |
UFUNCTION(BlueprintCallable) | |
void | HandleActivateWristMenuPressedRight () |
UFUNCTION(BlueprintCallable) | |
void | HandleHandAnimationLaser (EControllerHand Hand) |
UFUNCTION(BlueprintImplementableEvent, BlueprintCallable, Category ="PixoVR") | |
void | HandleLaserBeamLeftPressed () |
UFUNCTION(BlueprintCallable) | |
void | HandleLaserBeamRightPressed () |
UFUNCTION(BlueprintCallable) | |
void | HandleLaserReleaseLeft () |
void | HandleLaserReleaseRight () |
void | HandleLaserSelect (EControllerHand Hand, bool Pressed) |
UFUNCTION() | |
void | HandleLaserSelectEvent (EControllerHand Hand, bool Pressed) |
UFUNCTION(Server, Reliable) | |
void | HandleLaserSelectLeft () |
void | HandleLaserSelectRight () |
void | HandleSelectWristMenuItemPressed () |
UFUNCTION(BlueprintCallable) | |
virtual void | HandleSelectWristMenuItemPressedLeft () |
virtual void | HandleSelectWristMenuItemPressedRight () |
void | HandleTeleportLeftPressed () |
UFUNCTION(BlueprintCallable) | |
void | HandleTeleportLeftReleased () |
UFUNCTION(BlueprintCallable) | |
void | HandleTeleportLeftRight (float Value) |
UFUNCTION(Server, Unreliable, WithValidation) | |
void | HandleTeleportLeftUp (float Value) |
UFUNCTION(Server, Unreliable, WithValidation) | |
void | HandleTeleportRightPressed () |
UFUNCTION(BlueprintCallable) | |
void | HandleTeleportRightReleased () |
UFUNCTION(BlueprintCallable) | |
void | HandleTeleportRightRight (float Value) |
UFUNCTION(Server, Unreliable, WithValidation) | |
void | HandleTeleportRightUp (float Value) |
UFUNCTION(Server, Unreliable, WithValidation) | |
virtual void | HandleWristMenuDoubleTap (FKey InputKey) |
virtual void | HandleWristMenuItem1Pressed () |
virtual void | HandleWristMenuItem2Pressed () |
virtual void | HandleWristMenuItem3Pressed () |
virtual void | HandleWristMenuItem4Pressed () |
virtual void | HandleWristMenuItem5Pressed () |
virtual void | HandleWristMenuItem6Pressed () |
virtual void | HandleWristMenuItem7Pressed () |
virtual void | HandleWristMenuItem8Pressed () |
bool | HasPartialPath () const |
UFUNCTION(BlueprintCallable, Category = "VRBaseCharacter|Navigation") | |
void | InitSeatedModeTransition () |
void | IsLaserActivated (bool &IsActivated, EControllerHand &Hand) |
void | IsOverWidgetUse (EControllerHand Hand, bool InPressed) |
UFUNCTION(Server, Reliable, WithValidation) | |
FVector | K2_GetVRHeadLocation () const |
UFUNCTION(BlueprintPure, Category = "BaseVRCharacter|VRLocations", meta = (DisplayName = "GetVRHeadLocation", ScriptName = "GetVRHeadLocation", Keywords = "position")) | |
void | LookUpAtRate (float Rate) |
void | MoveForward (float Value) |
void | MoveRight (float Value) |
void | MulticastActivateTeleporter (EControllerHand Hand, bool InActivate) |
UFUNCTION(BlueprintCallable, NetMulticast, Reliable, Category = "PixoVR") | |
void | MultiHandleLaserSelectEvent (EControllerHand Hand, bool Pressed) |
UFUNCTION(NetMulticast, Reliable) | |
virtual void | NavigationMoveCompleted (FAIRequestID RequestID, const FPathFollowingResult &Result) |
void | NotifyActivateTeleporter (EControllerHand Hand, bool InActivate) |
UFUNCTION(BlueprintCallable, Server, Reliable, WithValidation, Category = "PixoVR") | |
virtual void | NotifyOfTeleport (bool bRegisterAsTeleport=true) |
UFUNCTION(BlueprintCallable, Category = "VRGrip") | |
void | OnBeginWallPushback (FHitResult HitResultOfImpact, bool bHadLocomotionInput, FVector HmdInput) |
UFUNCTION(BlueprintNativeEvent, Category = "VRMovement") | |
virtual void | OnBeginWallPushback_Implementation (FHitResult HitResultOfImpact, bool bHadLocomotionInput, FVector HmdInput) |
void | OnClimbingSteppedUp () |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRMovement") | |
virtual void | OnClimbingSteppedUp_Implementation () |
void | OnCustomMoveActionPerformed (EVRMoveAction MoveActionType, FVector MoveActionVector, FRotator MoveActionRotator, uint8 MoveActionFlags) |
UFUNCTION(BlueprintNativeEvent, Category = "VRMovement") | |
virtual void | OnCustomMoveActionPerformed_Implementation (EVRMoveAction MoveActionType, FVector MoveActionVector, FRotator MoveActionRotator, uint8 MoveActionFlags) |
void | OnEndWallPushback () |
UFUNCTION(BlueprintNativeEvent, Category = "VRMovement") | |
virtual void | OnEndWallPushback_Implementation () |
void | OnRep_CapsuleHeight () |
UFUNCTION() | |
virtual void | OnRep_Controller () override |
virtual void | OnRep_PlayerState () override |
virtual void | OnRep_ReplicatedMovement () override |
virtual void | OnRep_SeatedCharInfo () |
UFUNCTION() | |
void | OnSeatedModeChanged (bool bNewSeatedMode, bool bWasAlreadySeated) |
UFUNCTION(BlueprintNativeEvent, Category = "Seating") | |
virtual void | OnSeatedModeChanged_Implementation (bool bNewSeatedMode, bool bWasAlreadySeated) |
void | OnSeatThreshholdChanged (bool bIsWithinThreshold, float ToThresholdScaler) |
UFUNCTION(BlueprintNativeEvent, Category = "Seating") | |
virtual void | OnSeatThreshholdChanged_Implementation (bool bIsWithinThreshold, float ToThresholdScaler) |
FOnTeleportationActivated & | OnTeleportationActivated () |
void | PerformIsOverWidgetUse (EControllerHand Hand, bool InPressed) |
UFUNCTION(Client, Reliable) | |
virtual void | PossessedBy (AController *NewController) override |
virtual void | PostInitializeComponents () override |
virtual void | PreReplication (IRepChangedPropertyTracker &ChangedPropertyTracker) override |
void | ReceiveNavigationMoveCompleted (EPathFollowingResult::Type PathingResult) |
UFUNCTION(BlueprintImplementableEvent, Category = "VRBaseCharacter|Navigation") | |
virtual void | RegenerateOffsetComponentToWorld (bool bUpdateBounds, bool bCalculatePureYaw) override |
UFUNCTION(BlueprintCallable, Category = "BaseVRCharacter|VRLocations") | |
void | ResetHand (bool RightHand) |
Reset hand animation to Open state and drop any object holding. | |
void | ResetHandHoldingObject () |
UFUNCTION(BlueprintCallable, Category = "Hands") | |
void | SelectWristMenu (EControllerHand Hand) |
UFUNCTION(BlueprintCallable) | |
void | Server_ReZeroSeating (FTransform_NetQuantize NewTargetTransform, FTransform_NetQuantize NewInitialRelCameraTransform, bool bZeroToHead=true) |
UFUNCTION(BlueprintCallable, Server, Reliable, WithValidation, Category = "BaseVRCharacter", meta = (DisplayName = "ReZeroSeating")) | |
void | Server_SendTransformCamera (FBPVRComponentPosRep NewTransform) |
UFUNCTION(Unreliable, Server, WithValidation) | |
void | Server_SendTransformLeftController (FBPVRComponentPosRep NewTransform) |
UFUNCTION(Unreliable, Server, WithValidation) | |
void | Server_SendTransformRightController (FBPVRComponentPosRep NewTransform) |
UFUNCTION(Unreliable, Server, WithValidation) | |
void | Server_SetSeatedMode (USceneComponent *SeatParent, bool bSetSeatedMode, FTransform_NetQuantize TargetTransform, FTransform_NetQuantize InitialRelCameraTransform, float AllowedRadius=40.0f, float AllowedRadiusThreshold=20.0f, bool bZeroToHead=true, EVRConjoinedMovementModes PostSeatedMovementMode=EVRConjoinedMovementModes::C_MOVE_Walking) |
UFUNCTION(BlueprintCallable, Server, Reliable, WithValidation, Category = "BaseVRCharacter", meta = (DisplayName = "SetSeatedMode")) | |
FVector | SetActorLocationAndRotationVR (FVector NewLoc, FRotator NewRot, bool bUseYawOnly=true, bool bAccountForHMDRotation=true, bool bTeleport=false) |
UFUNCTION(BlueprintCallable, Category = "BaseVRCharacter|VRLocations") | |
FVector | SetActorLocationVR (FVector NewLoc, bool bTeleport) |
UFUNCTION(BlueprintCallable, Category = "BaseVRCharacter|VRLocations") | |
FVector | SetActorRotationVR (FRotator NewRot, bool bUseYawOnly=true, bool bAccountForHMDRotation=true) |
UFUNCTION(BlueprintCallable, Category = "BaseVRCharacter|VRLocations") | |
virtual void | SetCharacterHalfHeightVR (float HalfHeight, bool bUpdateOverlaps=true) override |
UFUNCTION(BlueprintCallable, Category = "BaseVRCharacter") | |
virtual void | SetCharacterSizeVR (float NewRadius, float NewHalfHeight, bool bUpdateOverlaps=true) override |
UFUNCTION(BlueprintCallable, Category = "BaseVRCharacter") | |
bool | SetSeatedMode (USceneComponent *SeatParent, bool bSetSeatedMode, FTransform TargetTransform, FTransform InitialRelCameraTransform, float AllowedRadius=40.0f, float AllowedRadiusThreshold=20.0f, bool bZeroToHead=true, EVRConjoinedMovementModes PostSeatedMovementMode=EVRConjoinedMovementModes::C_MOVE_Walking) |
void | SetSeatRelativeLocationAndRotationVR (FVector LocDelta) |
virtual void | SetupPlayerInputComponent (UInputComponent *PlayerInputComponent) override |
void | ShowTool (EControllerHand Hand, AActor *Tool) |
UFUNCTION(BlueprintCallable) | |
AActor * | SpawnActorInHand (TSubclassOf< AActor > ActorClass, bool RightHand) |
UFUNCTION(BlueprintCallable, Category = "Hands") | |
void | SpawnLaserBeam (EControllerHand Hand, bool InActivate) |
UFUNCTION() | |
void | SpawnProgressBar () |
UFUNCTION(Server, Reliable, WithValidation) | |
void | SpawnTeleporter (EControllerHand Hand, bool InActivate) |
UFUNCTION() | |
void | SpawnWristMenu () |
UFUNCTION(Server, Reliable, WithValidation) | |
void | StopNavigationMovement () |
UFUNCTION(BlueprintCallable, Category = "VRBaseCharacter|Navigation") | |
virtual bool | TeleportTo (const FVector &DestLocation, const FRotator &DestRotation, bool bIsATest=false, bool bNoCheck=false) override |
virtual void | Tick (float DeltaTime) override |
void | TickSeatInformation (float DeltaTime) |
void | TurnAtRate (float Rate) |
virtual void | TurnVRLeft () |
virtual void | TurnVRRight () |
void | UpdateClimbingMovement (float DeltaTime) |
UFUNCTION(BlueprintNativeEvent, meta = (DisplayName = "UpdateClimbingMovement", ScriptName = "UpdateClimbingMovement")) | |
virtual void | UpdateClimbingMovement_Implementation (float DeltaTime) |
void | UpdateLowGravMovement (float DeltaTime) |
UFUNCTION(BlueprintNativeEvent, meta = (DisplayName = "UpdateLowGravMovement", ScriptName = "UpdateLowGravMovement")) | |
virtual void | UpdateLowGravMovement_Implementation (float DeltaTime) |
void | ZeroToSeatInformation () |
Public Attributes | |
bool | bActivateLeftLaser |
UPROPERTY(BlueprintReadOnly, Replicated) | |
bool | bActivateRightLaser |
UPROPERTY(BlueprintReadOnly, Replicated) | |
float | BaseLookUpRate |
float | BaseTurnRate |
bool | bDisableToolsInputBindings |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="PixoVR", Meta=(Tooltip="If checked, Laser, Teleporter and Wrist Menu input handling will be disabled.")) | |
bool | bFlagTeleported |
bool | bFlagTeleportedGrips |
bool | bLaserBeamActive |
UPROPERTY(BlueprintReadWrite, Category = "PixoVR") | |
bool | bLeftLaserBeamIsActiveOnStart |
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "PixoVR") | |
UStaticMeshComponent * | Body |
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "PixoVR", meta = (AllowPrivateAccess = "true")) | |
bool | bRightLaserBeamIsActiveOnStart |
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "PixoVR") | |
bool | bTeleporterEnabled = true |
Allows for disabling of Teleporter via BP. | |
bool | bTrackingPaused |
bool | bUseExperimentalUnseatModeFix |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRBaseCharacter") | |
EControllerHand | CurrentWristMenuHand |
UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Replicated, Category= "PixoVR") | |
TSubclassOf< UNavigationQueryFilter > | DefaultNavigationFilterClass |
UPROPERTY(BlueprintReadWrite, Category = AI) | |
float | DefaultPlayerHeight |
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "PixoVR") | |
float | DeflectionAngle = 30.0f |
The angle by which we rotate the player. | |
UStaticMeshComponent * | FadeSphere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Fade") | |
UStaticMeshComponent * | Head |
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "PixoVR", meta = (AllowPrivateAccess = "true")) | |
UHintManager * | HintManager |
UPROPERTY(BlueprintReadOnly) | |
bool | HoldToolLeft |
bool | HoldToolRight |
UDataTable * | InputsTable |
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category="PixoVR") | |
TSubclassOf< APixoVRLaser > | LaserControllerClass |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR") | |
APixoVRLaser * | LaserControllerLeft |
UPROPERTY(BlueprintReadOnly, Replicated, Category = "PixoVR") | |
APixoVRLaser * | LaserControllerRight |
UPROPERTY(BlueprintReadOnly, Replicated, Category = "PixoVR") | |
FKey | LastPressedKey |
FVector2D | LastTeleportLeftDirectionVector |
FVector2D | LastTeleportRightDirectionVector |
FName | LeftLaserBeamSocket |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR") | |
UGripMotionControllerComponent * | LeftMotionController |
UPROPERTY(Category = VRBaseCharacter, VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true")) | |
FName | LeftTeleporterSocket |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR") | |
UPixoVRLongHoldComponent * | LongHoldComponent |
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "PixoVR", meta = (AllowPrivateAccess = "true")) | |
FVector | MirroredWristMenuScale |
USceneComponent * | NetSmoother |
UPROPERTY(Category = VRBaseCharacter, VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true")) | |
FTransform | OffsetComponentToWorld |
UPROPERTY(BlueprintReadOnly, Transient, Category = "VRExpansionLibrary") | |
FVRPlayerNetworkCorrectedSignature | OnCharacterNetworkCorrected_Bind |
UPROPERTY(BlueprintAssignable, Category = "VRMovement") | |
FVRPlayerTeleportedSignature | OnCharacterTeleported_Bind |
UPROPERTY(BlueprintAssignable, Category = "VRMovement") | |
FOnHandGrabAction | OnHandGrabAction |
UPROPERTY(BlueprintAssignable, Category = "Hands") | |
FVRPlayerStateReplicatedSignature | OnPlayerStateReplicated_Bind |
UPROPERTY(BlueprintAssignable, Category = "VRMovement") | |
FVRSeatThresholdChangedSignature | OnSeatThreshholdChanged_Bind |
UPROPERTY(BlueprintAssignable, Category = "Seating") | |
FOnWristMenuActivated | OnWristMenuActivated |
UPROPERTY(BlueprintAssignable) | |
AVRPlayerController * | OwningVRPlayerController |
UPROPERTY(Transient, DuplicateTransient) | |
UParentRelativeAttachmentComponent * | ParentRelativeAttachment |
UPROPERTY(Category = VRBaseCharacter, VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true")) | |
FVector | PausedTrackingLoc |
float | PausedTrackingRot |
APixoVRCircleProgress * | ProgressBar |
UPROPERTY(BlueprintReadOnly, Replicated, Category = "PixoVR", meta = (AllowPrivateAccess = "true")) | |
TSubclassOf< APixoVRCircleProgress > | ProgressBarClass |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR") | |
FVRReplicatedCapsuleHeight | ReplicatedCapsuleHeight |
UPROPERTY(Replicated, ReplicatedUsing = OnRep_CapsuleHeight) | |
struct FRepMovementVRCharacter | ReplicatedMovementVR |
UPROPERTY(ReplicatedUsing = OnRep_ReplicatedMovement) | |
FName | RightLaserBeamSocket |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR") | |
UGripMotionControllerComponent * | RightMotionController |
UPROPERTY(Category = VRBaseCharacter, VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true")) | |
FName | RightTeleporterSocket |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR") | |
FVRSeatedCharacterInfo | SeatInformation |
UPROPERTY(BlueprintReadOnly, Replicated, EditAnywhere, Category = "Seating", ReplicatedUsing = OnRep_SeatedCharInfo) | |
TSubclassOf< APixoVRTeleporter > | TeleportControllerClass |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR") | |
APixoVRTeleporter * | TeleportControllerLeft |
UPROPERTY(BlueprintReadOnly, Replicated, Category = "PixoVR") | |
APixoVRTeleporter * | TeleportControllerRight |
UPROPERTY(BlueprintReadOnly, Replicated, Category = "PixoVR") | |
FName | ToolSocket |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR") | |
TSubclassOf< APixoVRHand > | VRHandClass |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Hands") | |
APixoVRHand * | VRHandLeft |
UPROPERTY(BlueprintReadOnly, Category = "Hands") | |
APixoVRHand * | VRHandRight |
UPROPERTY(BlueprintReadOnly, Category = "Hands") | |
UVRBaseCharacterMovementComponent * | VRMovementReference |
UPROPERTY(Category = VRBaseCharacter, VisibleAnywhere, Transient, BlueprintReadOnly, meta = (AllowPrivateAccess = "true")) | |
USceneComponent * | VRProxyComponent |
UPROPERTY(Category = VRBaseCharacter, VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true")) | |
bool | VRReplicateCapsuleHeight |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRBaseCharacter") | |
UReplicatedVRCameraComponent * | VRReplicatedCamera |
UPROPERTY(Category = VRBaseCharacter, VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true")) | |
UVRRootComponent * | VRRootReference |
UPROPERTY(Category = VRCharacter, VisibleAnywhere, Transient, BlueprintReadOnly, meta = (AllowPrivateAccess = "true")) | |
APixoVRWristMenu * | WristMenu |
UPROPERTY(BlueprintReadOnly, Replicated, Category = "PixoVR", meta = (AllowPrivateAccess = "true")) | |
TSubclassOf< APixoVRWristMenu > | WristMenuClass |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR") | |
USceneComponent * | WristMenuLoc |
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "PixoVR") | |
FName | WristMenuSocket |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR") | |
Static Public Attributes | |
static FName | LeftMotionControllerComponentName |
static FName | ParentRelativeAttachmentComponentName |
static FName | ReplicatedCameraComponentName |
static FName | RightMotionControllerComponentName |
static FName | SmoothingSceneParentComponentName |
static FName | VRProxyComponentName |
Protected Attributes | |
bool | LeftDisableOpenGrabPose |
Left Disable Open Grab Pose. | |
bool | RightDisableOpenGrabPose |
Right Disable Open Grab Pose. | |
ABP_DialogueManager_C * | TutorialDialogueManager |
Tutorial Dialogue Manager. | |
Private Member Functions | |
void | EventGraph () |
GENERATED_BODY () | |
void | PlayerDestroyed (AActor *Act) |
UFUNCTION() | |
void | UserConstructionScript () |
Private Attributes | |
bool | bFPSMode |
bool | bIsOverWidgetUse = false |
UPROPERTY(Replicated) | |
UPixoVRInputAdapter * | InputAdapter |
UPROPERTY() | |
FOnTeleportationActivated | OnTeleportationActivatedEvent |
A blueprint class with 2 graphs.
UDF Path: /PixoTutorial /Blueprints /Core /BP_TUT_PixoVRCharacter
Config: Config/DefaultEngine.ini
Definition at line 12 of file ABP_TUT_PixoVRCharacter_C.h.
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inheritedReliableNetMulticast |
For Windows.
UFUNCTION(NetMulticast, Reliable)
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inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "Hint")
Definition at line 1114 of file PixoVRCharacter.cpp.
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inheritedReliableServerWithValidationBlueprintCallable |
Activate/Deactivate the Laser-beam.
UFUNCTION(BlueprintCallable, Server, Reliable, WithValidation, Category = "PixoVR")
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inheritedReliableServerWithValidationBlueprintCallable |
UFUNCTION(BlueprintCallable, Server, Reliable, WithValidation, Category = "PixoVR")
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inheritedBlueprintCallable |
Activate/Deactivate the Teleporter.
UFUNCTION(BlueprintCallable, Category = "PixoVR")
Definition at line 394 of file PixoVRCharacter.cpp.
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inheritedReliableServerWithValidationBlueprintCallable |
Activate/Deactivate the Wrist Menu.
UFUNCTION(BlueprintCallable, Server, Reliable, WithValidation, Category = "PixoVR")
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inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "BaseVRCharacter|VRLocations")
Definition at line 777 of file VRBaseCharacter.cpp.
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overridevirtualinherited |
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virtualinherited |
Definition at line 369 of file PixoVRCharacter.cpp.
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inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "Hint")
Definition at line 1104 of file PixoVRCharacter.cpp.
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privateBlueprint |
Definition at line 18 of file ABP_TUT_PixoVRCharacter_C.cpp.
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inherited |
UFUNCTION()
Definition at line 374 of file PixoVRCharacter.cpp.
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overridevirtualinherited |
UFUNCTION(BlueprintCallable, Category = "VRBaseCharacter|Navigation", Meta = (AdvancedDisplay = "bStopOnOverlap,bCanStrafe,bAllowPartialPath"))
Reimplemented from AVRBaseCharacter.
Definition at line 78 of file VRCharacter.cpp.
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overridevirtualinherited |
Definition at line 402 of file VRBaseCharacter.cpp.
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privateinherited |
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inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "VRBaseCharacter|Navigation")
Definition at line 1020 of file VRBaseCharacter.cpp.
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overridevirtualinherited |
Definition at line 279 of file PixoVRCharacter.cpp.
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inlineinheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "VRBaseCharacter|Navigation")
Definition at line 857 of file VRBaseCharacter.h.
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overrideinherited |
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inlineoverridevirtualinherited |
Definition at line 574 of file VRBaseCharacter.h.
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overridevirtualinherited |
UFUNCTION(BlueprintPure, Category = "VRGrip")
Reimplemented from AVRBaseCharacter.
Definition at line 32 of file VRCharacter.cpp.
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inlineinheritedBlueprintPure |
UFUNCTION(BlueprintPure, Category = "BaseVRCharacter|VRLocations")
Definition at line 509 of file VRBaseCharacter.h.
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inlineinherited |
Definition at line 568 of file VRBaseCharacter.h.
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inlineinheritedBlueprintPure |
UFUNCTION(BlueprintPure, Category = "BaseVRCharacter|VRLocations")
Definition at line 539 of file VRBaseCharacter.h.
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inlineinherited |
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inlineinheritedBlueprintPure |
UFUNCTION(BlueprintPure, Category = "BaseVRCharacter|VRLocations")
Definition at line 519 of file VRBaseCharacter.h.
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inlineinheritedBlueprintPure |
UFUNCTION(BlueprintPure, Category = "BaseVRCharacter|VRLocations")
Definition at line 554 of file VRBaseCharacter.h.
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inlineinheritedBlueprintPure |
UFUNCTION(BlueprintPure, Category = "BaseVRCharacter|VRLocations")
Definition at line 529 of file VRBaseCharacter.h.
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virtualinheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "Hands")
Definition at line 887 of file PixoVRCharacter.cpp.
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virtualinheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "Hands")
Definition at line 974 of file PixoVRCharacter.cpp.
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virtualinheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "Hands")
Definition at line 840 of file PixoVRCharacter.cpp.
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virtualinheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "Hands")
Definition at line 934 of file PixoVRCharacter.cpp.
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inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable)
Definition at line 1333 of file PixoVRCharacter.cpp.
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inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable)
Definition at line 1192 of file PixoVRCharacter.cpp.
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inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable)
Definition at line 1197 of file PixoVRCharacter.cpp.
|
inheritedBlueprintImplementableEventBlueprintCallable |
UFUNCTION(BlueprintImplementableEvent, BlueprintCallable, Category ="PixoVR")
|
inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable)
Definition at line 509 of file PixoVRCharacter.cpp.
|
inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable)
Definition at line 553 of file PixoVRCharacter.cpp.
|
inherited |
Definition at line 695 of file PixoVRCharacter.cpp.
|
inherited |
Definition at line 715 of file PixoVRCharacter.cpp.
|
inherited |
UFUNCTION()
Definition at line 735 of file PixoVRCharacter.cpp.
|
inheritedServerReliable |
UFUNCTION(Server, Reliable)
|
inherited |
Definition at line 685 of file PixoVRCharacter.cpp.
|
inherited |
Definition at line 705 of file PixoVRCharacter.cpp.
|
inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable)
Definition at line 1338 of file PixoVRCharacter.cpp.
|
virtualinherited |
Definition at line 1360 of file PixoVRCharacter.cpp.
|
virtualinherited |
Definition at line 1368 of file PixoVRCharacter.cpp.
|
inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable)
Definition at line 329 of file PixoVRCharacter.cpp.
|
inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable)
Definition at line 339 of file PixoVRCharacter.cpp.
|
inheritedServerWithValidationUnreliable |
UFUNCTION(Server, Unreliable, WithValidation)
|
inheritedServerWithValidationUnreliable |
UFUNCTION(Server, Unreliable, WithValidation)
|
inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable)
Definition at line 349 of file PixoVRCharacter.cpp.
|
inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable)
Definition at line 359 of file PixoVRCharacter.cpp.
|
inheritedServerWithValidationUnreliable |
UFUNCTION(Server, Unreliable, WithValidation)
|
inheritedServerWithValidationUnreliable |
UFUNCTION(Server, Unreliable, WithValidation)
|
virtualinherited |
Definition at line 1202 of file PixoVRCharacter.cpp.
|
virtualinherited |
Definition at line 1376 of file PixoVRCharacter.cpp.
|
virtualinherited |
Definition at line 1381 of file PixoVRCharacter.cpp.
|
virtualinherited |
Definition at line 1386 of file PixoVRCharacter.cpp.
|
virtualinherited |
Definition at line 1391 of file PixoVRCharacter.cpp.
|
virtualinherited |
Definition at line 1396 of file PixoVRCharacter.cpp.
|
virtualinherited |
Definition at line 1401 of file PixoVRCharacter.cpp.
|
virtualinherited |
Definition at line 1406 of file PixoVRCharacter.cpp.
|
virtualinherited |
Definition at line 1411 of file PixoVRCharacter.cpp.
|
inlineinheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "VRBaseCharacter|Navigation")
Returns true if the current PathFollowingComponent's path is partial (does not reach desired destination).
Definition at line 875 of file VRBaseCharacter.h.
|
inherited |
Definition at line 486 of file VRBaseCharacter.cpp.
|
inherited |
Definition at line 598 of file PixoVRCharacter.cpp.
|
inheritedServerWithValidationReliable |
UFUNCTION(Server, Reliable, WithValidation)
|
inlineinheritedBlueprintPure |
UFUNCTION(BlueprintPure, Category = "BaseVRCharacter|VRLocations", meta = (DisplayName = "GetVRHeadLocation", ScriptName = "GetVRHeadLocation", Keywords = "position"))
Definition at line 563 of file VRBaseCharacter.h.
|
inherited |
|
inherited |
Definition at line 820 of file PixoVRCharacter.cpp.
|
inherited |
Definition at line 825 of file PixoVRCharacter.cpp.
|
inheritedReliableNetMulticastBlueprintCallable |
UFUNCTION(BlueprintCallable, NetMulticast, Reliable, Category = "PixoVR")
|
inheritedReliableNetMulticast |
UFUNCTION(NetMulticast, Reliable)
|
inlinevirtualinherited |
Definition at line 847 of file VRBaseCharacter.h.
|
inheritedReliableServerWithValidationBlueprintCallable |
UFUNCTION(BlueprintCallable, Server, Reliable, WithValidation, Category = "PixoVR")
|
virtualinheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "VRGrip")
Definition at line 336 of file VRBaseCharacter.cpp.
|
inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRMovement")
|
virtualinherited |
Definition at line 280 of file VRBaseCharacter.cpp.
|
inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRMovement")
|
virtualinherited |
Definition at line 290 of file VRBaseCharacter.cpp.
|
inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRMovement")
|
virtualinherited |
Definition at line 275 of file VRBaseCharacter.cpp.
|
inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRMovement")
|
virtualinherited |
Definition at line 285 of file VRBaseCharacter.cpp.
|
inlineinherited |
UFUNCTION()
Definition at line 442 of file VRBaseCharacter.h.
|
overridevirtualinherited |
Definition at line 145 of file VRBaseCharacter.cpp.
|
overridevirtualinherited |
Definition at line 151 of file VRBaseCharacter.cpp.
|
overridevirtualinherited |
|
virtualinherited |
UFUNCTION()
Definition at line 424 of file VRBaseCharacter.cpp.
|
inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "Seating")
|
inlinevirtualinherited |
Definition at line 601 of file VRBaseCharacter.h.
|
inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "Seating")
|
inlinevirtualinherited |
Definition at line 610 of file VRBaseCharacter.h.
|
inlineinherited |
|
inheritedClientReliable |
UFUNCTION(Client, Reliable)
|
privateinherited |
UFUNCTION()
Definition at line 1124 of file PixoVRCharacter.cpp.
|
overridevirtualinherited |
Reimplemented from AVRBaseCharacter.
Definition at line 296 of file PixoVRCharacter.cpp.
|
overridevirtualinherited |
Definition at line 157 of file VRBaseCharacter.cpp.
|
overridevirtualinherited |
Definition at line 228 of file VRBaseCharacter.cpp.
|
inheritedBlueprintImplementableEvent |
UFUNCTION(BlueprintImplementableEvent, Category = "VRBaseCharacter|Navigation")
|
overridevirtualinherited |
UFUNCTION(BlueprintCallable, Category = "BaseVRCharacter|VRLocations")
Reimplemented from AVRBaseCharacter.
Definition at line 177 of file VRCharacter.cpp.
|
inheritedBlueprintCallable |
Reset hand animation to Open state and drop any object holding.
RightHand | Right or left hand. |
UFUNCTION(BlueprintCallable, Category = "Hands")
Definition at line 1075 of file PixoVRCharacter.cpp.
|
inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "Hands")
Definition at line 1063 of file PixoVRCharacter.cpp.
|
inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable)
Definition at line 1352 of file PixoVRCharacter.cpp.
|
inheritedWithValidationServerBlueprintCallableReliable |
UFUNCTION(BlueprintCallable, Server, Reliable, WithValidation, Category = "BaseVRCharacter", meta = (DisplayName = "ReZeroSeating"))
|
inheritedWithValidationServerUnreliable |
UFUNCTION(Unreliable, Server, WithValidation)
|
inheritedWithValidationServerUnreliable |
UFUNCTION(Unreliable, Server, WithValidation)
|
inheritedWithValidationServerUnreliable |
UFUNCTION(Unreliable, Server, WithValidation)
|
inheritedWithValidationServerBlueprintCallableReliable |
UFUNCTION(BlueprintCallable, Server, Reliable, WithValidation, Category = "BaseVRCharacter", meta = (DisplayName = "SetSeatedMode"))
|
inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "BaseVRCharacter|VRLocations")
Definition at line 845 of file VRBaseCharacter.cpp.
|
inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "BaseVRCharacter|VRLocations")
Definition at line 880 of file VRBaseCharacter.cpp.
|
inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "BaseVRCharacter|VRLocations")
Definition at line 807 of file VRBaseCharacter.cpp.
|
overridevirtualinherited |
UFUNCTION(BlueprintCallable, Category = "BaseVRCharacter")
Reimplemented from AVRBaseCharacter.
Definition at line 200 of file VRCharacter.cpp.
|
overridevirtualinherited |
UFUNCTION(BlueprintCallable, Category = "BaseVRCharacter")
Reimplemented from AVRBaseCharacter.
Definition at line 185 of file VRCharacter.cpp.
|
inherited |
|
inherited |
|
overridevirtualinherited |
|
inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable)
Definition at line 1087 of file PixoVRCharacter.cpp.
|
inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "Hands")
Automatically spawns an actor in the hand, simulates the process of grabbing an object with the hand.
ActorClass | Actor class to spawn |
RightHand | Whether actor should be spawned in right or left hand. |
Definition at line 1009 of file PixoVRCharacter.cpp.
|
inherited |
UFUNCTION()
Definition at line 640 of file PixoVRCharacter.cpp.
|
inheritedServerWithValidationReliable |
UFUNCTION(Server, Reliable, WithValidation)
|
inherited |
UFUNCTION()
Definition at line 423 of file PixoVRCharacter.cpp.
|
inheritedServerWithValidationReliable |
UFUNCTION(Server, Reliable, WithValidation)
|
inlineinheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "VRBaseCharacter|Navigation")
Definition at line 893 of file VRBaseCharacter.h.
|
overridevirtualinherited |
|
inherited |
|
inherited |
|
virtualinherited |
Definition at line 810 of file PixoVRCharacter.cpp.
|
virtualinherited |
Definition at line 815 of file PixoVRCharacter.cpp.
|
inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, meta = (DisplayName = "UpdateClimbingMovement", ScriptName = "UpdateClimbingMovement"))
Event for adding to the climbing movement mode. Called by CharacterMovement if MovementMode is set to Climbing.
|
inlinevirtualinherited |
Definition at line 494 of file VRBaseCharacter.h.
|
inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, meta = (DisplayName = "UpdateLowGravMovement", ScriptName = "UpdateLowGravMovement"))
Event for adding to the climbing movement mode. Called by CharacterMovement if MovementMode is set to Climbing.
|
inlinevirtualinherited |
Definition at line 483 of file VRBaseCharacter.h.
|
privateBlueprint |
Definition at line 13 of file ABP_TUT_PixoVRCharacter_C.cpp.
|
inlineinherited |
|
inheritedReplicatedBlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Replicated)
Definition at line 320 of file PixoVRCharacter.h.
|
inheritedReplicatedBlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Replicated)
Definition at line 327 of file PixoVRCharacter.h.
|
inherited |
Definition at line 606 of file PixoVRCharacter.h.
|
inherited |
Definition at line 605 of file PixoVRCharacter.h.
|
inheritedEditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="PixoVR", Meta=(Tooltip="If checked, Laser, Teleporter and Wrist Menu input handling will be disabled."))
Definition at line 614 of file PixoVRCharacter.h.
|
inherited |
Definition at line 363 of file VRBaseCharacter.h.
|
inherited |
Definition at line 364 of file VRBaseCharacter.h.
|
privateinherited |
Definition at line 653 of file PixoVRCharacter.h.
|
privateinheritedReplicated |
UPROPERTY(Replicated)
Definition at line 661 of file PixoVRCharacter.h.
|
inheritedBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, Category = "PixoVR")
Definition at line 144 of file PixoVRCharacter.h.
|
inheritedEditDefaultsOnlyBlueprintReadOnly |
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "PixoVR")
Definition at line 299 of file PixoVRCharacter.h.
|
inheritedBlueprintReadWriteVisibleAnywhere |
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "PixoVR", meta = (AllowPrivateAccess = "true"))
Definition at line 635 of file PixoVRCharacter.h.
|
inheritedEditDefaultsOnlyBlueprintReadOnly |
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "PixoVR")
Definition at line 306 of file PixoVRCharacter.h.
|
inheritedEditAnywhereBlueprintReadWriteReplicated |
Allows for disabling of Teleporter via BP.
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "PixoVR")
Definition at line 188 of file PixoVRCharacter.h.
|
inherited |
Definition at line 365 of file VRBaseCharacter.h.
|
inheritedBlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRBaseCharacter")
Definition at line 585 of file VRBaseCharacter.h.
|
inheritedReplicatedVisibleAnywhereBlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Replicated, Category= "PixoVR")
Definition at line 466 of file PixoVRCharacter.h.
|
inheritedBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, Category = AI)
Definition at line 910 of file VRBaseCharacter.h.
|
inheritedEditDefaultsOnlyBlueprintReadWrite |
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "PixoVR")
Definition at line 52 of file PixoVRCharacter.h.
|
inherited |
The angle by which we rotate the player.
Definition at line 607 of file PixoVRCharacter.h.
|
inheritedEditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Fade")
Definition at line 579 of file PixoVRCharacter.h.
|
inheritedBlueprintReadWriteVisibleAnywhere |
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "PixoVR", meta = (AllowPrivateAccess = "true"))
Definition at line 628 of file PixoVRCharacter.h.
|
inheritedBlueprintReadOnly |
UPROPERTY(BlueprintReadOnly)
Definition at line 592 of file PixoVRCharacter.h.
|
inherited |
Definition at line 559 of file PixoVRCharacter.h.
|
inherited |
Definition at line 558 of file PixoVRCharacter.h.
|
privateinherited |
UPROPERTY()
Definition at line 651 of file PixoVRCharacter.h.
|
inheritedEditDefaultsOnlyBlueprintReadWrite |
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category="PixoVR")
Definition at line 621 of file PixoVRCharacter.h.
|
inheritedEditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR")
Definition at line 313 of file PixoVRCharacter.h.
|
inheritedReplicatedBlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Replicated, Category = "PixoVR")
Definition at line 285 of file PixoVRCharacter.h.
|
inheritedReplicatedBlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Replicated, Category = "PixoVR")
Definition at line 292 of file PixoVRCharacter.h.
|
inherited |
Definition at line 640 of file PixoVRCharacter.h.
|
inherited |
Definition at line 637 of file PixoVRCharacter.h.
|
inherited |
Definition at line 638 of file PixoVRCharacter.h.
|
protected |
Left Disable Open Grab Pose.
Definition at line 16 of file ABP_TUT_PixoVRCharacter_C.h.
|
inheritedEditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR")
Definition at line 271 of file PixoVRCharacter.h.
|
inheritedVisibleAnywhereBlueprintReadOnly |
UPROPERTY(Category = VRBaseCharacter, VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true"))
Definition at line 767 of file VRBaseCharacter.h.
|
staticinherited |
Name of the LeftMotionController component. Use this name if you want to use a different class (with ObjectInitializer.SetDefaultSubobjectClass).
Definition at line 777 of file VRBaseCharacter.h.
|
inheritedEditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR")
Definition at line 151 of file PixoVRCharacter.h.
|
inheritedBlueprintReadWriteVisibleAnywhere |
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "PixoVR", meta = (AllowPrivateAccess = "true"))
Definition at line 449 of file PixoVRCharacter.h.
|
inherited |
Definition at line 458 of file PixoVRCharacter.h.
|
inheritedVisibleAnywhereBlueprintReadOnly |
UPROPERTY(Category = VRBaseCharacter, VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true"))
Definition at line 729 of file VRBaseCharacter.h.
|
inheritedTransientBlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Transient, Category = "VRExpansionLibrary")
Definition at line 502 of file VRBaseCharacter.h.
|
inheritedBlueprintAssignable |
UPROPERTY(BlueprintAssignable, Category = "VRMovement")
Definition at line 385 of file VRBaseCharacter.h.
|
inheritedBlueprintAssignable |
UPROPERTY(BlueprintAssignable, Category = "VRMovement")
Definition at line 378 of file VRBaseCharacter.h.
|
inheritedBlueprintAssignable |
UPROPERTY(BlueprintAssignable, Category = "Hands")
Definition at line 585 of file PixoVRCharacter.h.
|
inheritedBlueprintAssignable |
UPROPERTY(BlueprintAssignable, Category = "VRMovement")
Definition at line 392 of file VRBaseCharacter.h.
|
inheritedBlueprintAssignable |
UPROPERTY(BlueprintAssignable, Category = "Seating")
Definition at line 617 of file VRBaseCharacter.h.
|
privateinherited |
Definition at line 655 of file PixoVRCharacter.h.
|
inheritedBlueprintAssignable |
UPROPERTY(BlueprintAssignable)
Definition at line 472 of file PixoVRCharacter.h.
|
inheritedTransientDuplicateTransient |
UPROPERTY(Transient, DuplicateTransient)
BaseVR Character movement component belongs to
Definition at line 348 of file VRBaseCharacter.h.
|
inheritedVisibleAnywhereBlueprintReadOnly |
UPROPERTY(Category = VRBaseCharacter, VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true"))
Definition at line 760 of file VRBaseCharacter.h.
|
staticinherited |
Name of the ParentRelativeAttachment component. Use this name if you want to use a different class (with ObjectInitializer.SetDefaultSubobjectClass).
Definition at line 786 of file VRBaseCharacter.h.
|
inherited |
Definition at line 366 of file VRBaseCharacter.h.
|
inherited |
Definition at line 367 of file VRBaseCharacter.h.
|
inheritedReplicatedBlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Replicated, Category = "PixoVR", meta = (AllowPrivateAccess = "true"))
Definition at line 456 of file PixoVRCharacter.h.
|
inheritedEditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR")
Definition at line 428 of file PixoVRCharacter.h.
|
staticinherited |
Name of the VRReplicatedCamera component. Use this name if you want to use a different class (with ObjectInitializer.SetDefaultSubobjectClass).
Definition at line 783 of file VRBaseCharacter.h.
|
inheritedReplicated |
UPROPERTY(Replicated, ReplicatedUsing = OnRep_CapsuleHeight)
Definition at line 437 of file VRBaseCharacter.h.
|
inherited |
UPROPERTY(ReplicatedUsing = OnRep_ReplicatedMovement)
Used for replication of our RootComponent's position and velocity
Definition at line 361 of file VRBaseCharacter.h.
|
protected |
Right Disable Open Grab Pose.
Definition at line 17 of file ABP_TUT_PixoVRCharacter_C.h.
|
inheritedEditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR")
Definition at line 278 of file PixoVRCharacter.h.
|
inheritedVisibleAnywhereBlueprintReadOnly |
UPROPERTY(Category = VRBaseCharacter, VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true"))
Definition at line 774 of file VRBaseCharacter.h.
|
staticinherited |
Name of the RightMotionController component. Use this name if you want to use a different class (with ObjectInitializer.SetDefaultSubobjectClass).
Definition at line 780 of file VRBaseCharacter.h.
|
inheritedEditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR")
Definition at line 158 of file PixoVRCharacter.h.
|
inheritedReplicatedBlueprintReadOnlyEditAnywhere |
UPROPERTY(BlueprintReadOnly, Replicated, EditAnywhere, Category = "Seating", ReplicatedUsing = OnRep_SeatedCharInfo)
Definition at line 593 of file VRBaseCharacter.h.
|
staticinherited |
Name of the net smoother component. Use this name if you want to use a different class (with ObjectInitializer.SetDefaultSubobjectClass).
Definition at line 789 of file VRBaseCharacter.h.
|
inheritedEditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR")
Definition at line 179 of file PixoVRCharacter.h.
|
inheritedReplicatedBlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Replicated, Category = "PixoVR")
Definition at line 165 of file PixoVRCharacter.h.
|
inheritedReplicatedBlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Replicated, Category = "PixoVR")
Definition at line 172 of file PixoVRCharacter.h.
|
inheritedEditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR")
Definition at line 572 of file PixoVRCharacter.h.
|
protected |
Tutorial Dialogue Manager.
Definition at line 18 of file ABP_TUT_PixoVRCharacter_C.h.
|
inheritedEditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Hands")
Definition at line 498 of file PixoVRCharacter.h.
|
inheritedBlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Category = "Hands")
Definition at line 504 of file PixoVRCharacter.h.
|
inheritedBlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Category = "Hands")
Definition at line 509 of file PixoVRCharacter.h.
|
inheritedVisibleAnywhereTransientBlueprintReadOnly |
UPROPERTY(Category = VRBaseCharacter, VisibleAnywhere, Transient, BlueprintReadOnly, meta = (AllowPrivateAccess = "true"))
Definition at line 746 of file VRBaseCharacter.h.
|
inheritedVisibleAnywhereBlueprintReadOnly |
UPROPERTY(Category = VRBaseCharacter, VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true"))
Definition at line 738 of file VRBaseCharacter.h.
|
staticinherited |
Name of the vr proxy component. Use this name if you want to use a different class (with ObjectInitializer.SetDefaultSubobjectClass).
Definition at line 792 of file VRBaseCharacter.h.
|
inheritedReplicatedBlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRBaseCharacter")
Definition at line 430 of file VRBaseCharacter.h.
|
inheritedVisibleAnywhereBlueprintReadOnly |
UPROPERTY(Category = VRBaseCharacter, VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true"))
Definition at line 753 of file VRBaseCharacter.h.
|
inheritedVisibleAnywhereTransientBlueprintReadOnly |
UPROPERTY(Category = VRCharacter, VisibleAnywhere, Transient, BlueprintReadOnly, meta = (AllowPrivateAccess = "true"))
Definition at line 38 of file VRCharacter.h.
|
inheritedReplicatedBlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Replicated, Category = "PixoVR", meta = (AllowPrivateAccess = "true"))
Definition at line 442 of file PixoVRCharacter.h.
|
inheritedEditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR")
Definition at line 421 of file PixoVRCharacter.h.
|
inheritedBlueprintReadWriteVisibleAnywhere |
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "PixoVR")
Definition at line 414 of file PixoVRCharacter.h.
|
inheritedEditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR")
Definition at line 435 of file PixoVRCharacter.h.