ActivateFPSMode(bool Enable) | APixoVRCharacter | |
ActivateHint() | APixoVRCharacter | |
ActivateLaserBeam(EControllerHand Hand, bool InActivate) | APixoVRCharacter | |
ActivateProgressBar(EControllerHand Hand, bool InActivate) | APixoVRCharacter | |
ActivateTeleporter(EControllerHand Hand, bool InActivate) | APixoVRCharacter | |
ActivateWristMenu(EControllerHand Hand) | APixoVRCharacter | |
AddActorWorldRotationVR(FRotator DeltaRot, bool bUseYawOnly=true) | AVRBaseCharacter | |
APixoVRCharacter() | APixoVRCharacter | |
AVRBaseCharacter(const FObjectInitializer &ObjectInitializer=FObjectInitializer::Get()) | AVRBaseCharacter | |
AVRCharacter(const FObjectInitializer &ObjectInitializer=FObjectInitializer::Get()) | AVRCharacter | |
bActivateLeftLaser | APixoVRCharacter | |
bActivateRightLaser | APixoVRCharacter | |
BaseLookUpRate | APixoVRCharacter | |
BaseTurnRate | APixoVRCharacter | |
bDisableToolsInputBindings | APixoVRCharacter | |
BeginPlay() override | APixoVRCharacter | virtual |
bFlagTeleported | AVRBaseCharacter | |
bFlagTeleportedGrips | AVRBaseCharacter | |
bFPSMode | APixoVRCharacter | private |
bIsOverWidgetUse | APixoVRCharacter | private |
bLaserBeamActive | APixoVRCharacter | |
bLeftLaserBeamIsActiveOnStart | APixoVRCharacter | |
Body | APixoVRCharacter | |
bRightLaserBeamIsActiveOnStart | APixoVRCharacter | |
bTeleporterEnabled | APixoVRCharacter | |
bTrackingPaused | AVRBaseCharacter | |
bUseExperimentalUnseatModeFix | AVRBaseCharacter | |
CanTeleport() const | APixoVRCharacter | virtual |
CurrentWristMenuHand | APixoVRCharacter | |
DeactivateHint() | APixoVRCharacter | |
DefaultNavigationFilterClass | AVRBaseCharacter | |
DefaultPlayerHeight | APixoVRCharacter | |
DeflectionAngle | APixoVRCharacter | |
EventGraph() | ABP_TUT_PixoVRCharacter_C | private |
ExecuteTeleportation(EControllerHand Hand) | APixoVRCharacter | |
ExtendedSimpleMoveToLocation(const FVector &GoalLocation, float AcceptanceRadius=-1, bool bStopOnOverlap=false, bool bUsePathfinding=true, bool bProjectDestinationToNavigation=true, bool bCanStrafe=false, TSubclassOf< UNavigationQueryFilter > FilterClass=NULL, bool bAllowPartialPath=true) override | AVRCharacter | virtual |
FadeSphere | APixoVRCharacter | |
GatherCurrentMovement() override | AVRBaseCharacter | virtual |
GENERATED_BODY() | APixoVRCharacter | private |
GetCurrentNavigationPathPoints(TArray< FVector > &NavigationPointList) | AVRBaseCharacter | |
GetLifetimeReplicatedProps(TArray< FLifetimeProperty > &OutLifetimeProps) const override | APixoVRCharacter | virtual |
GetMoveStatus() const | AVRBaseCharacter | inline |
GetNavAgentLocation() const override | AVRCharacter | |
GetTargetLocation(AActor *RequestedBy) const override | AVRBaseCharacter | inlinevirtual |
GetTeleportLocation(FVector OriginalLocation) override | AVRCharacter | virtual |
GetVRForwardVector() const | AVRBaseCharacter | inline |
GetVRHeadLocation() const | AVRBaseCharacter | inline |
GetVRLocation() const | AVRBaseCharacter | inline |
GetVRLocation_Inline() const | AVRBaseCharacter | inline |
GetVRRightVector() const | AVRBaseCharacter | inline |
GetVRRotation() const | AVRBaseCharacter | inline |
GetVRUpVector() const | AVRBaseCharacter | inline |
GrabLeftPressed() | APixoVRCharacter | virtual |
GrabLeftReleased() | APixoVRCharacter | virtual |
GrabRightPressed() | APixoVRCharacter | virtual |
GrabRightReleased() | APixoVRCharacter | virtual |
HandleActivateWristMenuPressed() | APixoVRCharacter | |
HandleActivateWristMenuPressedLeft() | APixoVRCharacter | |
HandleActivateWristMenuPressedRight() | APixoVRCharacter | |
HandleHandAnimationLaser(EControllerHand Hand) | APixoVRCharacter | |
HandleLaserBeamLeftPressed() | APixoVRCharacter | |
HandleLaserBeamRightPressed() | APixoVRCharacter | |
HandleLaserReleaseLeft() | APixoVRCharacter | |
HandleLaserReleaseRight() | APixoVRCharacter | |
HandleLaserSelect(EControllerHand Hand, bool Pressed) | APixoVRCharacter | |
HandleLaserSelectEvent(EControllerHand Hand, bool Pressed) | APixoVRCharacter | |
HandleLaserSelectLeft() | APixoVRCharacter | |
HandleLaserSelectRight() | APixoVRCharacter | |
HandleSelectWristMenuItemPressed() | APixoVRCharacter | |
HandleSelectWristMenuItemPressedLeft() | APixoVRCharacter | virtual |
HandleSelectWristMenuItemPressedRight() | APixoVRCharacter | virtual |
HandleTeleportLeftPressed() | APixoVRCharacter | |
HandleTeleportLeftReleased() | APixoVRCharacter | |
HandleTeleportLeftRight(float Value) | APixoVRCharacter | |
HandleTeleportLeftUp(float Value) | APixoVRCharacter | |
HandleTeleportRightPressed() | APixoVRCharacter | |
HandleTeleportRightReleased() | APixoVRCharacter | |
HandleTeleportRightRight(float Value) | APixoVRCharacter | |
HandleTeleportRightUp(float Value) | APixoVRCharacter | |
HandleWristMenuDoubleTap(FKey InputKey) | APixoVRCharacter | virtual |
HandleWristMenuItem1Pressed() | APixoVRCharacter | virtual |
HandleWristMenuItem2Pressed() | APixoVRCharacter | virtual |
HandleWristMenuItem3Pressed() | APixoVRCharacter | virtual |
HandleWristMenuItem4Pressed() | APixoVRCharacter | virtual |
HandleWristMenuItem5Pressed() | APixoVRCharacter | virtual |
HandleWristMenuItem6Pressed() | APixoVRCharacter | virtual |
HandleWristMenuItem7Pressed() | APixoVRCharacter | virtual |
HandleWristMenuItem8Pressed() | APixoVRCharacter | virtual |
HasPartialPath() const | AVRBaseCharacter | inline |
Head | APixoVRCharacter | |
HintManager | APixoVRCharacter | |
HoldToolLeft | APixoVRCharacter | |
HoldToolRight | APixoVRCharacter | |
InitSeatedModeTransition() | AVRBaseCharacter | |
InputAdapter | APixoVRCharacter | private |
InputsTable | APixoVRCharacter | |
IsLaserActivated(bool &IsActivated, EControllerHand &Hand) | APixoVRCharacter | |
IsOverWidgetUse(EControllerHand Hand, bool InPressed) | APixoVRCharacter | |
K2_GetVRHeadLocation() const | AVRBaseCharacter | inline |
LaserControllerClass | APixoVRCharacter | |
LaserControllerLeft | APixoVRCharacter | |
LaserControllerRight | APixoVRCharacter | |
LastPressedKey | APixoVRCharacter | |
LastTeleportLeftDirectionVector | APixoVRCharacter | |
LastTeleportRightDirectionVector | APixoVRCharacter | |
LeftDisableOpenGrabPose | ABP_TUT_PixoVRCharacter_C | protected |
LeftLaserBeamSocket | APixoVRCharacter | |
LeftMotionController | AVRBaseCharacter | |
LeftMotionControllerComponentName | AVRBaseCharacter | static |
LeftTeleporterSocket | APixoVRCharacter | |
LongHoldComponent | APixoVRCharacter | |
LookUpAtRate(float Rate) | APixoVRCharacter | |
MirroredWristMenuScale | APixoVRCharacter | |
MoveForward(float Value) | APixoVRCharacter | |
MoveRight(float Value) | APixoVRCharacter | |
MulticastActivateTeleporter(EControllerHand Hand, bool InActivate) | APixoVRCharacter | |
MultiHandleLaserSelectEvent(EControllerHand Hand, bool Pressed) | APixoVRCharacter | |
NavigationMoveCompleted(FAIRequestID RequestID, const FPathFollowingResult &Result) | AVRBaseCharacter | inlinevirtual |
NetSmoother | AVRBaseCharacter | |
NotifyActivateTeleporter(EControllerHand Hand, bool InActivate) | APixoVRCharacter | |
NotifyOfTeleport(bool bRegisterAsTeleport=true) | AVRBaseCharacter | virtual |
OffsetComponentToWorld | AVRBaseCharacter | |
OnBeginWallPushback(FHitResult HitResultOfImpact, bool bHadLocomotionInput, FVector HmdInput) | AVRBaseCharacter | |
OnBeginWallPushback_Implementation(FHitResult HitResultOfImpact, bool bHadLocomotionInput, FVector HmdInput) | AVRBaseCharacter | virtual |
OnCharacterNetworkCorrected_Bind | AVRBaseCharacter | |
OnCharacterTeleported_Bind | AVRBaseCharacter | |
OnClimbingSteppedUp() | AVRBaseCharacter | |
OnClimbingSteppedUp_Implementation() | AVRBaseCharacter | virtual |
OnCustomMoveActionPerformed(EVRMoveAction MoveActionType, FVector MoveActionVector, FRotator MoveActionRotator, uint8 MoveActionFlags) | AVRBaseCharacter | |
OnCustomMoveActionPerformed_Implementation(EVRMoveAction MoveActionType, FVector MoveActionVector, FRotator MoveActionRotator, uint8 MoveActionFlags) | AVRBaseCharacter | virtual |
OnEndWallPushback() | AVRBaseCharacter | |
OnEndWallPushback_Implementation() | AVRBaseCharacter | virtual |
OnHandGrabAction | APixoVRCharacter | |
OnPlayerStateReplicated_Bind | AVRBaseCharacter | |
OnRep_CapsuleHeight() | AVRBaseCharacter | inline |
OnRep_Controller() override | AVRBaseCharacter | virtual |
OnRep_PlayerState() override | AVRBaseCharacter | virtual |
OnRep_ReplicatedMovement() override | AVRBaseCharacter | virtual |
OnRep_SeatedCharInfo() | AVRBaseCharacter | virtual |
OnSeatedModeChanged(bool bNewSeatedMode, bool bWasAlreadySeated) | AVRBaseCharacter | |
OnSeatedModeChanged_Implementation(bool bNewSeatedMode, bool bWasAlreadySeated) | AVRBaseCharacter | inlinevirtual |
OnSeatThreshholdChanged(bool bIsWithinThreshold, float ToThresholdScaler) | AVRBaseCharacter | |
OnSeatThreshholdChanged_Bind | AVRBaseCharacter | |
OnSeatThreshholdChanged_Implementation(bool bIsWithinThreshold, float ToThresholdScaler) | AVRBaseCharacter | inlinevirtual |
OnTeleportationActivated() | APixoVRCharacter | inline |
OnTeleportationActivatedEvent | APixoVRCharacter | private |
OnWristMenuActivated | APixoVRCharacter | |
OwningVRPlayerController | AVRBaseCharacter | |
ParentRelativeAttachment | AVRBaseCharacter | |
ParentRelativeAttachmentComponentName | AVRBaseCharacter | static |
PausedTrackingLoc | AVRBaseCharacter | |
PausedTrackingRot | AVRBaseCharacter | |
PerformIsOverWidgetUse(EControllerHand Hand, bool InPressed) | APixoVRCharacter | |
PlayerDestroyed(AActor *Act) | APixoVRCharacter | private |
PossessedBy(AController *NewController) override | APixoVRCharacter | virtual |
PostInitializeComponents() override | AVRBaseCharacter | virtual |
PreReplication(IRepChangedPropertyTracker &ChangedPropertyTracker) override | AVRBaseCharacter | virtual |
ProgressBar | APixoVRCharacter | |
ProgressBarClass | APixoVRCharacter | |
ReceiveNavigationMoveCompleted(EPathFollowingResult::Type PathingResult) | AVRBaseCharacter | |
RegenerateOffsetComponentToWorld(bool bUpdateBounds, bool bCalculatePureYaw) override | AVRCharacter | virtual |
ReplicatedCameraComponentName | AVRBaseCharacter | static |
ReplicatedCapsuleHeight | AVRBaseCharacter | |
ReplicatedMovementVR | AVRBaseCharacter | |
ResetHand(bool RightHand) | APixoVRCharacter | |
ResetHandHoldingObject() | APixoVRCharacter | |
RightDisableOpenGrabPose | ABP_TUT_PixoVRCharacter_C | protected |
RightLaserBeamSocket | APixoVRCharacter | |
RightMotionController | AVRBaseCharacter | |
RightMotionControllerComponentName | AVRBaseCharacter | static |
RightTeleporterSocket | APixoVRCharacter | |
SeatInformation | AVRBaseCharacter | |
SelectWristMenu(EControllerHand Hand) | APixoVRCharacter | |
Server_ReZeroSeating(FTransform_NetQuantize NewTargetTransform, FTransform_NetQuantize NewInitialRelCameraTransform, bool bZeroToHead=true) | AVRBaseCharacter | |
Server_SendTransformCamera(FBPVRComponentPosRep NewTransform) | AVRBaseCharacter | |
Server_SendTransformLeftController(FBPVRComponentPosRep NewTransform) | AVRBaseCharacter | |
Server_SendTransformRightController(FBPVRComponentPosRep NewTransform) | AVRBaseCharacter | |
Server_SetSeatedMode(USceneComponent *SeatParent, bool bSetSeatedMode, FTransform_NetQuantize TargetTransform, FTransform_NetQuantize InitialRelCameraTransform, float AllowedRadius=40.0f, float AllowedRadiusThreshold=20.0f, bool bZeroToHead=true, EVRConjoinedMovementModes PostSeatedMovementMode=EVRConjoinedMovementModes::C_MOVE_Walking) | AVRBaseCharacter | |
SetActorLocationAndRotationVR(FVector NewLoc, FRotator NewRot, bool bUseYawOnly=true, bool bAccountForHMDRotation=true, bool bTeleport=false) | AVRBaseCharacter | |
SetActorLocationVR(FVector NewLoc, bool bTeleport) | AVRBaseCharacter | |
SetActorRotationVR(FRotator NewRot, bool bUseYawOnly=true, bool bAccountForHMDRotation=true) | AVRBaseCharacter | |
SetCharacterHalfHeightVR(float HalfHeight, bool bUpdateOverlaps=true) override | AVRCharacter | virtual |
SetCharacterSizeVR(float NewRadius, float NewHalfHeight, bool bUpdateOverlaps=true) override | AVRCharacter | virtual |
SetSeatedMode(USceneComponent *SeatParent, bool bSetSeatedMode, FTransform TargetTransform, FTransform InitialRelCameraTransform, float AllowedRadius=40.0f, float AllowedRadiusThreshold=20.0f, bool bZeroToHead=true, EVRConjoinedMovementModes PostSeatedMovementMode=EVRConjoinedMovementModes::C_MOVE_Walking) | AVRBaseCharacter | |
SetSeatRelativeLocationAndRotationVR(FVector LocDelta) | AVRBaseCharacter | |
SetupPlayerInputComponent(UInputComponent *PlayerInputComponent) override | APixoVRCharacter | virtual |
ShowTool(EControllerHand Hand, AActor *Tool) | APixoVRCharacter | |
SmoothingSceneParentComponentName | AVRBaseCharacter | static |
SpawnActorInHand(TSubclassOf< AActor > ActorClass, bool RightHand) | APixoVRCharacter | |
SpawnLaserBeam(EControllerHand Hand, bool InActivate) | APixoVRCharacter | |
SpawnProgressBar() | APixoVRCharacter | |
SpawnTeleporter(EControllerHand Hand, bool InActivate) | APixoVRCharacter | |
SpawnWristMenu() | APixoVRCharacter | |
StopNavigationMovement() | AVRBaseCharacter | inline |
TeleportControllerClass | APixoVRCharacter | |
TeleportControllerLeft | APixoVRCharacter | |
TeleportControllerRight | APixoVRCharacter | |
TeleportTo(const FVector &DestLocation, const FRotator &DestRotation, bool bIsATest=false, bool bNoCheck=false) override | AVRCharacter | virtual |
Tick(float DeltaTime) override | APixoVRCharacter | virtual |
TickSeatInformation(float DeltaTime) | AVRBaseCharacter | |
ToolSocket | APixoVRCharacter | |
TurnAtRate(float Rate) | APixoVRCharacter | |
TurnVRLeft() | APixoVRCharacter | virtual |
TurnVRRight() | APixoVRCharacter | virtual |
TutorialDialogueManager | ABP_TUT_PixoVRCharacter_C | protected |
UpdateClimbingMovement(float DeltaTime) | AVRBaseCharacter | |
UpdateClimbingMovement_Implementation(float DeltaTime) | AVRBaseCharacter | inlinevirtual |
UpdateLowGravMovement(float DeltaTime) | AVRBaseCharacter | |
UpdateLowGravMovement_Implementation(float DeltaTime) | AVRBaseCharacter | inlinevirtual |
UserConstructionScript() | ABP_TUT_PixoVRCharacter_C | private |
VRHandClass | APixoVRCharacter | |
VRHandLeft | APixoVRCharacter | |
VRHandRight | APixoVRCharacter | |
VRMovementReference | AVRBaseCharacter | |
VRProxyComponent | AVRBaseCharacter | |
VRProxyComponentName | AVRBaseCharacter | static |
VRReplicateCapsuleHeight | AVRBaseCharacter | |
VRReplicatedCamera | AVRBaseCharacter | |
VRRootReference | AVRCharacter | |
WristMenu | APixoVRCharacter | |
WristMenuClass | APixoVRCharacter | |
WristMenuLoc | APixoVRCharacter | |
WristMenuSocket | APixoVRCharacter | |
ZeroToSeatInformation() | AVRBaseCharacter | inline |