A Demo Project for the UnrealEngineSDK
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USTRUCT() More...
#include <VRBaseCharacter.h>
Public Member Functions | |
FRepMovementVRCharacter () | |
GENERATED_BODY () | |
bool | NetSerialize (FArchive &Ar, class UPackageMap *Map, bool &bOutSuccess) |
Public Attributes | |
bool | bJustTeleported |
UPROPERTY(Transient) | |
bool | bJustTeleportedGrips |
UPROPERTY(Transient) | |
bool | bPausedTracking |
UPROPERTY(Transient) | |
AActor * | Owner |
UPROPERTY(Transient) | |
FVector_NetQuantize100 | PausedTrackingLoc |
UPROPERTY(Transient) | |
float | PausedTrackingRot |
UPROPERTY(Transient) | |
USTRUCT()
Definition at line 29 of file VRBaseCharacter.h.
FRepMovementVRCharacter::FRepMovementVRCharacter | ( | ) |
Definition at line 19 of file VRBaseCharacter.cpp.
FRepMovementVRCharacter::GENERATED_BODY | ( | ) |
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inline |
Definition at line 73 of file VRBaseCharacter.h.
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Transient |
UPROPERTY(Transient)
Definition at line 41 of file VRBaseCharacter.h.
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Transient |
UPROPERTY(Transient)
Definition at line 47 of file VRBaseCharacter.h.
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Transient |
UPROPERTY(Transient)
Definition at line 53 of file VRBaseCharacter.h.
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Transient |
UPROPERTY(Transient)
Definition at line 71 of file VRBaseCharacter.h.
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Transient |
UPROPERTY(Transient)
Definition at line 59 of file VRBaseCharacter.h.
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Transient |
UPROPERTY(Transient)
Definition at line 65 of file VRBaseCharacter.h.